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Feb 15th 2005
Aren't some of these shots old? I was watching the progress of the map over at mapcore and I thought you already added concrete areas near all the doorways as well as paths?
Anyway, I would displace the grassy areas, but be careful where they intersect with the path. You can clearly see the triangles where the concrete and the grass meet. I'd raise the paths a few units so that it doesn't look so awkward.
The bridge looks better with the wood, but I still think it looks out of place. It doesn't fit in with the whole commerical complex type theme. The footbridge looks like something you'd see in a Japanese garden.
I'd round off the concrete in the second to last shot, the right angle looks awkward, considering the fence is meeting at a different angle.
The outside of the buildings could use some more props, like piping etc. I think that was mentioned at the mapcore, but it deserves to be emphasized again.
Anyway -- looking forward to seeing this progress. Do you have any layout shots?
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Posted
2005-12-20 10:50pm
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Feb 15th 2005
The top route looks great, but judging from the layout I think it needs some cover... or else people wont feel safe taking it. Perhaps a doorway or two that they can duck into.<br style="color: white;">
Re: de_something
Posted by fishy on
Wed Dec 21st 2005 at 7:56pm
fishy
member
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Sep 7th 2003
Location: glasgow
G.B., could you explain to sonicdm how you managed to make a pic of only 40% of the filesize size of the original, because he seems to be ignoring me.
i eat paint
Re: de_something
Posted by Myrk- on
Wed Dec 21st 2005 at 9:41pm
Myrk-
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Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Ballblues pic looks absolute crap quality though- although this is probably a crappy jpeg processor or unnessesarily low settings.
As for the map- looks good, but look around, how often do you see entire areas of the same architecture? Places are generally built over time in chunks.
-[Better to be Honest than Kind]-
Re: de_something
Posted by Underdog on
Thu Dec 22nd 2005 at 2:10am
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Location: United States
Blueman, you make my head hurt.
But thats OK, because I know how to make a great quality image at less than 100k. :wink:
There is no history until something happens, then there is.
Re: de_something
Posted by Myrk- on
Thu Dec 22nd 2005 at 1:22pm
Myrk-
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Location: Plymouth, UK
MSpaint is the worst Jpeg optimiser of them all G.ballblue, but lets not this map thread turn into a rant about image sizing- I think everyone gets the message, and if they haven't they never will :razz:
-[Better to be Honest than Kind]-
Re: de_something
Posted by G.Ballblue on
Thu Dec 22nd 2005 at 4:50pm
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May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Anyways,:P
I just noticed something about screen1: If thats an over head
view we're looking at, shouldn't the top of the buidlings be nulled
off? Or will the players be able to get up on top of the
buildings and shoot down from them (implying that you'll need to
actually see the top of the buildings).
It also looks like you're making an overlay -- if you need the roofs
for that, then that's understandable, but I still think those roof tops
need to be nulled.
Breaking the laws of mapping since 2003 and doing a damn fine job at it