Re: halos, spotlight fades
Posted by Juim on
Wed Dec 21st 2005 at 2:27pm
Juim
member
726 posts
386 snarkmarks
Registered:
Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
I am trying to add some ambience enhancing lighting effects to my map(light halos, spotlight fades) and am having some trouble getting what I want. I have tried using env_lightglows at all the lights, but using the tutorial at interlopers.net, I am getting an intense glow, like looking at the sun from the greater distances. Does'nt look right.Are there property tweeks to tone them down alot?. I think env_sprite /lightglow.sprt might be the way to go but I am not sure sprites look as good. Also I have spotlight entities and I wan to give them fades, but I am not sure how to go about it. I think it might be a nodraw brush with an entity applied to it but not sure. Any help out there?.
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead