Re: Destroy entities!
Posted by Carcase on
Wed Dec 28th 2005 at 5:29pm
Carcase
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Nov 15th 2003
Location: Northern Virginia
Hmm, well from experience I DO know that the trigger_dissolve, or trigger_weapondissolve, something like that, will dissolve weapons, bodies, npc's, everything it touches. It'll kill players when touched too. It even takes an info_target and shoot a laser from it into any nearby gravgun and turn it into the super grav gun if needed.
I'm not sure exactly how to work it, but it takes a little fooling around with. If you can manage to get it working, you should put it at the end of the conveyor belt or whatever you're making.
Another alternative to your trigger_push problem could be func_conveyor. I know it works with players, havn't tried making it work with objects though.
Also, your trigger_push might not be strong enough. The effect of trigger_push is exponential, every second the object is in the trigger, it gets the amount of force added onto it.
I havn't tried it yet but you could try making a func_tracktrain and have it move along a track, where the gun is parented to the train. And make the train invisible (nodraw texture) and have no collision.
If func_conveyor works with physics objects, then i say thats your best bet.
Hope this helps.
Re: Destroy entities!
Posted by Vix on
Fri Dec 30th 2005 at 11:58pm
Posted
2005-12-30 11:58pm
Vix
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Nov 24th 2004
Occupation: Computers
Location: Spain
Ok, the entity to destroy other entities is trigger_remove , but it did not work, at least when i dropped my weapons inside the hole, they were not removed.
About the conveyor, there are two entities, but neither trigger_push nor func_conveyor worked. They push anything but weapons, i don't know why.
I didn't try the func_tracktrain yet, but i may give it a try.
Or may be i will simply put some weapons above some desks or crates in the factory, instead of trying this movable belt thing. :sad: At least it will look like they are dealing with weapons.
Thanks for your answer anyway Carcase, i appreciate that :wink:
Note: I don't mark your answer as incorrect or correct, because you may be right and i don't know how to do what i want. :S
Re: Destroy entities!
Posted by Crono on
Sat Dec 31st 2005 at 12:31am
Posted
2005-12-31 12:31am
Crono
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Dec 19th 2003
Location: Oregon, USA
You should check out the output options for killing an entity (which will completly remove it from the world). It should be, at least, a little handy.
Blame it on Microsoft, God does.