Re: Optimization of moving brushes.
Posted by SmokersCough on
Wed Jan 18th 2006 at 10:12am
Posted
2006-01-18 10:12am
28 posts
13 snarkmarks
Registered:
Dec 20th 2005
Hi guys, i have a cabin made of func_physbox, it is fairly complex and when it is destroyed (by explosions) the frame rate drops to 10 (and my machine is a real beast). I have been informed there is a way i can improve the performance, is this by changing them to func_physbox_multiplayer. Will this change the way the game loads so it knows that the brushes are not static from the beginning meaning there is not so much of a peformance hit when the cabin is hit? Any help would be great guys. Thanks.
Re: Optimization of moving brushes.
Posted by SmokersCough on
Wed Jan 18th 2006 at 5:11pm
28 posts
13 snarkmarks
Registered:
Dec 20th 2005
What if i can't simplyf the cabin, it's part of my boat map so it needs to look as it is. Is there not a way i can improve it?
Re: Optimization of moving brushes.
Posted by fishy on
Wed Jan 18th 2006 at 5:54pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
making parts of it as wall toggles, and having them disappear, while other broken pieces(again toggles) appear already in place a second later, may save some of your fps. it wouldn't look great to anyone close enough to see it, but as there's an explosion happening, no-one should be allowed to see it and live anyway.
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