Enviroment Map

Enviroment Map

Re: Enviroment Map Posted by Haze on Mon Jan 23rd 2006 at 3:20pm
Haze
118 posts
Posted 2006-01-23 3:20pm
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
Hey, I searched for installing enviroment maps but I could not find anything.

I have the image files but I do not know where to put them.
Re: Enviroment Map Posted by ReNo on Mon Jan 23rd 2006 at 3:27pm
ReNo
5457 posts
Posted 2006-01-23 3:27pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Should be the "\materials\skybox" folder of the game you are trying to
install it to I think. By having the "image files" though, do you just
mean BMPs or TGAs or something? If so, you need to convert them into
materials first. The later part of this tutorial should help...

http://developer.valvesoftware.com/wiki/Creating_a_2D_skybox_with_Terragen
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Enviroment Map Posted by Haze on Mon Jan 23rd 2006 at 3:57pm
Haze
118 posts
Posted 2006-01-23 3:57pm
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
It is a 3D skybox, up, left, right, down, forward and back not a 2D one.
Re: Enviroment Map Posted by ReNo on Mon Jan 23rd 2006 at 8:01pm
ReNo
5457 posts
Posted 2006-01-23 8:01pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
When people refer to a 2D skybox, they simply mean one that is made up
of several 2D pictures (such as bitmaps, TGAs, JPGs, or VTFs). A 3D
skybox, in regards to the source engine, is made up of 3D models or
brushwork built in hammer. Any maps with outdoor areas in the source
engine will have at least a 2D skybox, and an optional 3D skybox as
well.
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Enviroment Map Posted by Haze on Tue Jan 24th 2006 at 10:09pm
Haze
118 posts
Posted 2006-01-24 10:09pm
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
Head over to your new VTFs. They'll be in ...materials/skybox for whichever game you're editing. Now create six VMTs with the same names as the VTFs using this format:

How do I make the VMTs? I did everything up until then.
Re: Enviroment Map Posted by ReNo on Tue Jan 24th 2006 at 10:23pm
ReNo
5457 posts
Posted 2006-01-24 10:23pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Just make a text file and change the .txt extension to .vmt. Type what it tells you into them :smile:
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Enviroment Map Posted by Haze on Tue Jan 24th 2006 at 10:46pm
Haze
118 posts
Posted 2006-01-24 10:46pm
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
Okay I have done that, it says just to load up Hammer and enter the name of the enviroment in the skybox field on map properties, I did that but it did not show up.