Switchball!

Switchball!

Re: Switchball! Posted by Captain P on Tue Jan 24th 2006 at 11:44pm
Captain P
1370 posts
Posted 2006-01-24 11:44pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Switchball, or previously named Crazy Ball, is a physics driven game where you controll a ball by applying force to it, in order to get it past obstructing crates, magnets, bridgeable gaps and more to reach the end of a level.

I recently found this game through an indie developers site, and I was quite amazed about the fresh idea and the way it was worked out. Visually very nice, playing even better (if only the controls were fixed and some design issues being adressed, but both are being worked on).

I really liked this game except for it's beta-stage flaws and it's definitely on my to-buy list now. I thought you guys would like it as well, as I think it's really a shiny example of refreshing use of physics. Enjoy! :smile:

Website:
Atomic Elbow

Screenies (note that these are of the final version, not of the v0.4 demo!):
Your shaded 3.0 normal-weight ball
Aye! A pirates level!
A beach volleyball and cannons?

Demo download (v0.4, 27 MB):
Click here!<BR style="FONT-FAMILY: Verdana">

Create-ivity - a game development blog
Re: Switchball! Posted by Belgarion on Wed Jan 25th 2006 at 1:33am
Belgarion
108 posts
Posted 2006-01-25 1:33am
108 posts 41 snarkmarks Registered: Jun 27th 2005 Occupation: unoccupied Location: USA
That game rules! Wow, that is incredibly fun. i got to ice level two
and past that box-down the chute thing, then got blown off by the
falling canon balls and decided i was done. but that is a reaaly fun
game. is this done with Torque Shader Engine 3.0? Because I think I remember seeing this a while back.
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