Re: op4_dream
Posted by OtZman on
Thu Dec 4th 2003 at 4:22pm
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Maybe a little... blocky.
Re: op4_dream
Posted by Ronin on
Fri Dec 5th 2003 at 4:44pm
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I understand what you guys are saying, but how exactly do i make a military building not a box, i mean theres always hangers (planes). But i seem to have a hard time with making buildings other than blocks.
Re: op4_dream
Posted by Tracer Bullet on
Fri Dec 5th 2003 at 5:07pm
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You've got a point there about military buildings, but there is room for imagination. blocky does not mean boring. for instance, you could have some partialy completed buildings with exposed structural steel, add some fuel tanks for a bit of rounded intrest, make some of the buildings partialy destroyed, add curving sandbag walls... get the idea?
Re: op4_dream
Posted by matt on
Fri Dec 5th 2003 at 5:32pm
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Whats the thing in the middle supposed to be?
Re: op4_dream
Posted by Neural Scan on
Fri Dec 5th 2003 at 5:43pm
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Also try and vary the outer wall, the same texture round the whole map is boring. Make sections of it like other buildings which you can't enter, but makes it seem like there's more than what's shown here.
Tracer Bullet came up with some great ideas to try out. All it needs is more time spent on each building. Someone ought to make a tutorial on how to do ruined buildings and stuff :smile:
Re: op4_dream
Posted by 7dk2h4md720ih on
Sat Dec 6th 2003 at 1:48pm
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o Put some teture lights in there.
o The ground is far to flat.
A marked improvement on your last effort. :smile:
Re: op4_dream
Posted by Ronin on
Sun Dec 7th 2003 at 7:33am
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Thanks a lot guys, i guess i was kinda modeling this one after bootcamp, and i thought, b/c they got away with having blocky buildings so could i. But all the same thanks for the input and the suggestions. I will take them into acount for my next map. :smile:
Re: op4_dream
Posted by Neural Scan on
Sun Dec 7th 2003 at 3:03pm
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Bootcamp was blocky, but it had features to complement that. There were ledges around the buildings, balconies, steps and tunnels. The buildings were also very varied. I found that none of the buildings had the bottom floor the same as the top, there was always a bit sticking out, or a bit changed or something like that.
Maybe try and put things on different levels. If you can't make the ground bumpy and natural, raise and lower levels to add vertical variance. Also put little obstacles like small towers, because I think they would go well in that map.
Phew, enough from me. Now go make your map really cool :wink:
Re: op4_dream
Posted by ReNo on
Sun Dec 7th 2003 at 3:11pm
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Yup he has hit the nail right on the head there; maps like boot_camp and crossfire may have been blocky, but their blocks darted around enough to provide lots of gameplay potential. Here you have just got 4 buildings with straight walls with no ledges or anything. I don't think there is much you can do to change that at this stage, it would be easier to take it on board for your future efforts. Boot_camp wasn't a box with buildings around the outside, it was a well designed layout of blocky buildings. Keep this in mind for your future efforts, perhaps use this map as an experiment in making better lighting and things.