Re: Diplacement surface lighting problem
Posted by HazardGameR^ on
Wed Feb 8th 2006 at 8:08pm
75 posts
27 snarkmarks
Registered:
Nov 30th 2005
Occupation: Student
Location: Denmark
May i ask, why the heck do you even BOTHER doing this with displacement? Just take a cube, put it in the corner, make a cylinder, carve, remove remainings, done! (You may want to us? the vertex tool instead if you don't want it to cause lagg, if you are making many corners (MANY(!!)))
Re: Diplacement surface lighting problem
Posted by Addicted to Morphine on
Wed Feb 8th 2006 at 10:41pm
Posted
2006-02-08 10:41pm
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Captain P is right, don't use the carve tool. You can do a MUCH
cleaner job with the clip and vertex manipulation tools.
So take the arch tool, use it as a guideline for the curve you'll put
in your corner, then create a series of brushes and line them up with
the arch using vertex manipulation. You can add as many faces as
you'd like, but personally I think anything over 3 or 4 is overkill.
Also, once you've got your curved corner in place, don't forget to func_detail it.
Re: Diplacement surface lighting problem
Posted by Rickets007 on
Fri Feb 10th 2006 at 12:08am
Posted
2006-02-10 12:08am
5 posts
31 snarkmarks
Registered:
Dec 17th 2004
Location: United States
I usually make rounded corrners from reular brushes but I thought the
displacement surface looked better. I was just wondering if anyone
could make it work.