Re: Toxicity
Posted by Orpheus on
Sun Feb 19th 2006 at 9:41pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
There is a great chance of getting a critique or two, but beta testing is for bigger projects, ain't it?
Slip of the word perhaps.
Sadly, I can no longer even load HL1, I miss doing that. There are quite a few here who still have it, and are pretty nifty with getting the kinks worked out of a mappers creativity.
Good luck.
In spite of your member number, your name looks familiar. I know you from someplace?
The best things in life, aren't things.
Re: Toxicity
Posted by Victor-933 on
Sun Feb 19th 2006 at 9:51pm
128 posts
473 snarkmarks
Registered:
Feb 19th 2006
Occupation: Space Trucker
Location: Space Dallas
I'm the same Victor-933 from Prefabland :O
Re: Toxicity
Posted by Orpheus on
Mon Feb 20th 2006 at 1:49pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
HL1 is nearly a dead horse so it might take a special plea to get any critiques. I can only say that we do have people here who have HL1 still, but it would be rude of me to point them out since I cannot really volunteer them.
My advice. Show people here how willing you are. Post more screens, and give them something to look at. They do not have to show that you are superb. Just that you have something that is worth their time.
For all they know, you have only 2 areas built.
/2 cents.
(Post me a dozen screens and I will comment as best as I can.)
The best things in life, aren't things.
Re: Toxicity
Posted by diablo on
Tue Feb 21st 2006 at 12:54am
Posted
2006-02-21 12:54am
diablo
member
189 posts
29 snarkmarks
Registered:
Oct 19th 2002
Occupation: Guitarist
Location: Melbourne, Australia
I still have Half-Life installed. I'll give it a bit of a test run if you want. Will have to be tomorrow though.
Re: Toxicity
Posted by Orpheus on
Tue Feb 21st 2006 at 10:33pm
Posted
2006-02-21 10:33pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Odd, a new version of HL2 = 50 bucks. A new DVD rom = 30 bucks..
The best things in life, aren't things.
Re: Toxicity
Posted by Mr.INSANE on
Sat Mar 4th 2006 at 11:00pm
Posted
2006-03-04 11:00pm
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
Although this is offtopic halflife is not a dead horse
Take a look at how many people play counterstrike,NS,TS
the community is still very much alive
Personally i belive that if your a good mapper you can make good
looking maps in hl1. If you have to use hl2 to make your maps good your
obviously not that great a mapper
Back on topic
The boiler type thing is very nice but the rooms need a tad bit more detail and some of the texturing could be a bit better.
btw i have another pc that i could test it on 500mhz p2 baby and a mx400 video card
Re: Toxicity
Posted by Victor-933 on
Sun Mar 5th 2006 at 4:08am
128 posts
473 snarkmarks
Registered:
Feb 19th 2006
Occupation: Space Trucker
Location: Space Dallas
Thanks for the comments. As for architecture... faces are starting to
disappear because there's so much s**t in the map :O Maybe it's bad
construction or something..
That computer of yours would be perfect for it. I'm afraid the map
would be IMPOSSIBLE to run in Software mode though -- half the halls
disappear.
Send me a PM if you want the download link
I'm allergic to tequila, it makes me break out in felonies.
Re: Toxicity
Posted by Orpheus on
Sun Mar 5th 2006 at 1:09pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Victor, I built almost all of my HL1 maps on a K62 400 with about 384 megs of ram.
Anything built properly, will run on a K62 400.
You might wanna post some screens with the R_Speeds turned on so we can ascertain just how badly you need to optimize this thing if you have anything at all disappearing.
Walls will ONLY disappear in software mode after about 1000 if I recall. Since you should only be mapping at 800, you have a nice 200 cushion to your map.
Post those screens.
The best things in life, aren't things.
Re: Toxicity
Posted by Elon Yariv on
Sun Mar 5th 2006 at 4:46pm
130 posts
63 snarkmarks
Registered:
Mar 4th 2006
I also have Hl1. If you like I can beta test it for you! Just send me an Email with the map attached. If it's too big tell me and I'll log onto MSN. :smile:
Elon Yariv
Re: Toxicity
Posted by Elon Yariv on
Sun Mar 5th 2006 at 6:56pm
130 posts
63 snarkmarks
Registered:
Mar 4th 2006
Change the graphics to direct3D or openGL.(which is the best) Software can only render 800 wpolies.
Here is a little trick: In the texture aplication choose a face and press alt+right mouse click. The texture's attributes are copied and aglined to the other face.
Try doing it with the lower trims(first pic) and the vertical faces on their sides.
Elon Yariv
Re: Toxicity
Posted by Mr.INSANE on
Fri Mar 31st 2006 at 3:05am
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
Screens 1 and 3 are awesome
How was the fan effect created?
Btw i would have to say i wouldnt worry about software mode it runs like crap on my pc
3 ghz proccesor 765 megs of ram Obviously software mode is for very
very low res i belive the best you could go is 640 x 480 and get
reasonable fps for most of the time