Toxicity

Toxicity

Re: Toxicity Posted by Victor-933 on Sun Feb 19th 2006 at 6:47pm
Victor-933
128 posts
Posted 2006-02-19 6:47pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
I'd like some beta testers for my map, Toxicity, which may be renamed because another user has already chosen the name.
/EDIT: I recieved the go-ahead from the other mapper to use the name Toxicity.

I'm allergic to tequila, it makes me break out in felonies.
Re: Toxicity Posted by Orpheus on Sun Feb 19th 2006 at 9:41pm
Orpheus
13860 posts
Posted 2006-02-19 9:41pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
There is a great chance of getting a critique or two, but beta testing is for bigger projects, ain't it?

Slip of the word perhaps.

Sadly, I can no longer even load HL1, I miss doing that. There are quite a few here who still have it, and are pretty nifty with getting the kinks worked out of a mappers creativity.

Good luck.

In spite of your member number, your name looks familiar. I know you from someplace?

The best things in life, aren't things.
Re: Toxicity Posted by Victor-933 on Sun Feb 19th 2006 at 9:51pm
Victor-933
128 posts
Posted 2006-02-19 9:51pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
I'm the same Victor-933 from Prefabland :O
Re: Toxicity Posted by Orpheus on Sun Feb 19th 2006 at 9:55pm
Orpheus
13860 posts
Posted 2006-02-19 9:55pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Victor-933 said:
I'm the same Victor-933 from Prefabland :O
Thought so. What took you so long?

Welcome to Snarkpit. :smile:

The best things in life, aren't things.
Re: Toxicity Posted by Orpheus on Mon Feb 20th 2006 at 1:49pm
Orpheus
13860 posts
Posted 2006-02-20 1:49pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
HL1 is nearly a dead horse so it might take a special plea to get any critiques. I can only say that we do have people here who have HL1 still, but it would be rude of me to point them out since I cannot really volunteer them.

My advice. Show people here how willing you are. Post more screens, and give them something to look at. They do not have to show that you are superb. Just that you have something that is worth their time.

For all they know, you have only 2 areas built.

/2 cents.

(Post me a dozen screens and I will comment as best as I can.)

The best things in life, aren't things.
Re: Toxicity Posted by Victor-933 on Mon Feb 20th 2006 at 10:13pm
Victor-933
128 posts
Posted 2006-02-20 10:13pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
The three screenshots show the main rooms of the map -- most of it is
hallways. As with Sublevels there were originally more rooms but
unfortunately they were scrapped in favor of less lag -- these rooms
included a nifty little pump room and an awesome incinerator. With the
bots and few people I've managed to scrape together the gameplay has
been fast and furious. My copy of HL is pre-steam; that is, it attempts
to use the old WON servers, so I'm stuck with LAN games. Luckily there
are 6 computers in this house all networked together :razz:

User posted image
I'm allergic to tequila, it makes me break out in felonies.
Re: Toxicity Posted by Orpheus on Mon Feb 20th 2006 at 10:44pm
Orpheus
13860 posts
Posted 2006-02-20 10:44pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Victor-933 said:
As with Sublevels there were originally more rooms but unfortunately they were scrapped in favor of less lag --
I have built, and been associated with some massively complex HL1 maps. Properly optimized levels are never to complex, or better, if you stay within the limits of the engine, no level is to complex.

If you scrapped the areas, it was a design flaw that did it.

For some reason, your image link is borked.

The best things in life, aren't things.
Re: Toxicity Posted by Victor-933 on Mon Feb 20th 2006 at 10:54pm
Victor-933
128 posts
Posted 2006-02-20 10:54pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
Well.. I've noticed that almost all lag disappears when I run a full
compile.. However, with the current version of Toxicity that takes
20-35 minutes and I don't have the patience to do that every time I
change something >.> I may add the Incinerator room back to
Toxicity.

Perhaps the lag was caused by my construction method -- creating a base
hallway section and then simply modifying it and placing dozens of
cloned sections throughout the level to form the layout. Incredibly
lazy, but it works.. for the most part. :O

As for the link, it's "hosted" by deviantART.

The Incinerator
I'm allergic to tequila, it makes me break out in felonies.
Re: Toxicity Posted by diablo on Tue Feb 21st 2006 at 12:54am
diablo
189 posts
Posted 2006-02-21 12:54am
diablo
member
189 posts 29 snarkmarks Registered: Oct 19th 2002 Occupation: Guitarist Location: Melbourne, Australia
I still have Half-Life installed. I'll give it a bit of a test run if you want. Will have to be tomorrow though.
Re: Toxicity Posted by Victor-933 on Tue Feb 21st 2006 at 10:16pm
Victor-933
128 posts
Posted 2006-02-21 10:16pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
Orpheus: said:
HL1 is nearly a dead horse
I'm hoping to upgrade to HL2 mapping once I can get ahold of another
copy. I bought the collector's edition, not knowing it was on a DVD --
hell the only thing that said that was a postage-stamp-sized label
reading DVD-ROM and I never look at those things, since I'm so used to
them being CD-ROM. Stupidly, I gave it to my friend (but kept the
shirt, which I'm wearing right now :razz: ).. looks like it's time to start
saving up again :|
I'm allergic to tequila, it makes me break out in felonies.
Re: Toxicity Posted by Orpheus on Tue Feb 21st 2006 at 10:33pm
Orpheus
13860 posts
Posted 2006-02-21 10:33pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Odd, a new version of HL2 = 50 bucks. A new DVD rom = 30 bucks..

The best things in life, aren't things.
Re: Toxicity Posted by Victor-933 on Tue Feb 21st 2006 at 10:43pm
Victor-933
128 posts
Posted 2006-02-21 10:43pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
The ironic thing is...

I got a DVDROM/CD burner combo drive for christmas. :|
I'm allergic to tequila, it makes me break out in felonies.
Re: Toxicity Posted by Mr.INSANE on Sat Mar 4th 2006 at 11:00pm
Mr.INSANE
156 posts
Posted 2006-03-04 11:00pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Although this is offtopic halflife is not a dead horse

Take a look at how many people play counterstrike,NS,TS

the community is still very much alive

Personally i belive that if your a good mapper you can make good
looking maps in hl1. If you have to use hl2 to make your maps good your
obviously not that great a mapper

Back on topic

The boiler type thing is very nice but the rooms need a tad bit more detail and some of the texturing could be a bit better.

btw i have another pc that i could test it on 500mhz p2 baby and a mx400 video card
Re: Toxicity Posted by Victor-933 on Sun Mar 5th 2006 at 4:08am
Victor-933
128 posts
Posted 2006-03-05 4:08am
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
Thanks for the comments. As for architecture... faces are starting to
disappear because there's so much s**t in the map :O Maybe it's bad
construction or something..

That computer of yours would be perfect for it. I'm afraid the map
would be IMPOSSIBLE to run in Software mode though -- half the halls
disappear.

Send me a PM if you want the download link
I'm allergic to tequila, it makes me break out in felonies.
Re: Toxicity Posted by Orpheus on Sun Mar 5th 2006 at 1:09pm
Orpheus
13860 posts
Posted 2006-03-05 1:09pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Victor, I built almost all of my HL1 maps on a K62 400 with about 384 megs of ram.

Anything built properly, will run on a K62 400.

You might wanna post some screens with the R_Speeds turned on so we can ascertain just how badly you need to optimize this thing if you have anything at all disappearing.

Walls will ONLY disappear in software mode after about 1000 if I recall. Since you should only be mapping at 800, you have a nice 200 cushion to your map.

Post those screens.

The best things in life, aren't things.
Re: Toxicity Posted by Elon Yariv on Sun Mar 5th 2006 at 4:46pm
Elon Yariv
130 posts
Posted 2006-03-05 4:46pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
I also have Hl1. If you like I can beta test it for you! Just send me an Email with the map attached. If it's too big tell me and I'll log onto MSN. :smile:
Elon Yariv
Re: Toxicity Posted by Victor-933 on Sun Mar 5th 2006 at 5:46pm
Victor-933
128 posts
Posted 2006-03-05 5:46pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
Screen1

Screen 2

Screen 3

Running in Software mode.

For some reason -- probably too much crap visible -- it spams me with the message "SHORT X SURFACES" or "SHORT ROUGHLY Y EDGES"

I may not even release this map unless I can optimize the hell out of it
I'm allergic to tequila, it makes me break out in felonies.
Re: Toxicity Posted by Elon Yariv on Sun Mar 5th 2006 at 6:56pm
Elon Yariv
130 posts
Posted 2006-03-05 6:56pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
Change the graphics to direct3D or openGL.(which is the best) Software can only render 800 wpolies.

Here is a little trick: In the texture aplication choose a face and press alt+right mouse click. The texture's attributes are copied and aglined to the other face.

Try doing it with the lower trims(first pic) and the vertical faces on their sides.
Elon Yariv
Re: Toxicity Posted by Orpheus on Sun Mar 5th 2006 at 7:50pm
Orpheus
13860 posts
Posted 2006-03-05 7:50pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
throws hat on floor

God dammit son.

421k for a screenshot? Where you been since you've known me? :cry:

The best things in life, aren't things.
Re: Toxicity Posted by Victor-933 on Fri Mar 17th 2006 at 2:36am
Victor-933
128 posts
Posted 2006-03-17 2:36am
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
I've worked out a variant of Toxicity set in a metal foundry. This variant is named Slagheap.

User posted image

User posted image

Let me know what you think.
I'm allergic to tequila, it makes me break out in felonies.
Re: Toxicity Posted by Mr.INSANE on Fri Mar 31st 2006 at 3:05am
Mr.INSANE
156 posts
Posted 2006-03-31 3:05am
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Screens 1 and 3 are awesome

How was the fan effect created?

Btw i would have to say i wouldnt worry about software mode it runs like crap on my pc

3 ghz proccesor 765 megs of ram Obviously software mode is for very
very low res i belive the best you could go is 640 x 480 and get
reasonable fps for most of the time