entities not being visible

entities not being visible

Re: entities not being visible Posted by SmokersCough on Fri Mar 10th 2006 at 12:49pm
SmokersCough
28 posts
Posted 2006-03-10 12:49pm
28 posts 13 snarkmarks Registered: Dec 20th 2005
I have a great deal of entities in me map, unfortunately when i run my map these enttites trigger but some graphical effects are not visible, most noticeabley explosions and dust clouds. I don't have any leaks in the map this i am sure of and also am sure the entites are triggering, for example the eplxosion has a sound but doesn't physically appear. Has anyone got any idea why this map be happening? Some of the entites are half buried in func_breakable or func_physbox, (the explosion entities are inside a hollow pipe that is a func_physbox) i can't figure out what the problem is and it's really ruiningthe ambience of my map. Here is a screenshot of the opening sequence of the map, it may have been seen before but some updates have been made. Cheers guys.

User posted image

User posted image
Re: entities not being visible Posted by fishy on Fri Mar 10th 2006 at 1:31pm
fishy
2623 posts
Posted 2006-03-10 1:31pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
if you can see your water, then yes, you have no leaks.

have you tried moving these entities out into the open, instead of burying them inside brushes?
i eat paint