how to make brushes properties

how to make brushes properties

Re: how to make brushes properties Posted by bigsalute on Sat Mar 18th 2006 at 9:05pm
bigsalute
2 posts
Posted 2006-03-18 9:05pm
2 posts 0 snarkmarks Registered: Mar 18th 2006 Occupation: SCHOOL Location: USA
Hello,

HI, ive been trying for a while to make teleporters on my map. I have decompiled others and when i click on the trigger box it has all sorts of properties and a list of othe stuff like func_teleport. When i am in my map I dont know how to make it have properties. Mine jus says like brush with six faces and stuff. What can i do so I may have all those options?

THANX IN ADVANCE!!
Re: how to make brushes properties Posted by ReNo on Sat Mar 18th 2006 at 10:25pm
ReNo
5457 posts
Posted 2006-03-18 10:25pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Use the "tie to entity" button, or press "ctrl-t", when you have the brush/brushes you want to turn into an entity selected. You can then select which type of entity (eg. trigger_multiple, trigger_teleport, etc...) you want the brush to be in the drop down box at the top and set the properties you need.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: how to make brushes properties Posted by bigsalute on Sat Mar 18th 2006 at 10:31pm
bigsalute
2 posts
Posted 2006-03-18 10:31pm
2 posts 0 snarkmarks Registered: Mar 18th 2006 Occupation: SCHOOL Location: USA
I can only say 1 thing thnx sooooo much!!!!