Re: Custom terrains made by dem's
Posted by spka on
Mon Mar 20th 2006 at 6:33pm
21 posts
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Mar 15th 2006
Hi everyone, I was wondering, i made a terrain by using the dem's thing as the source sdk said. I dunno what it is but it makes my map real slow (only terrain yet) and its just 1024 * 1024. Is their a way to reduce it?
And bout the repeating textures on the terrain, any option to fix this. Tried the alpha thing but are their any other ways to do this?
Greetz spka
Re: Custom terrains made by dem's
Posted by warlord on
Mon Mar 20th 2006 at 9:19pm
warlord
member
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Occupation: ill show ye
Location: americas
ok i can only assume since you are in the hl2 forum that you are mapping for a source based game like hl2 or counter strike source.
i can also assume that the finnished product looks like a bunch of triangles.
since source was made they made an inbed way to make uneven ground and walls.
what you do is make your 1024X1024 block,
click on the "texture application tool" (the blue yellow and green one)
then click on the face that you want to make uneven
then click the displacement tab
then click create ( 3 should be a good number)
then click on paint geometry,
and in the 3d view click on the points you want to rais and lower
left click raises and right loweres
you should start to understand it from there
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: Custom terrains made by dem's
Posted by spka on
Mon Mar 20th 2006 at 10:27pm
Posted
2006-03-20 10:27pm
21 posts
2 snarkmarks
Registered:
Mar 15th 2006
K not quite helpfull here. No probs i'll find out like the rest thnx anyways.
Re: Custom terrains made by dem's
Posted by spka on
Tue Mar 21st 2006 at 8:40am
21 posts
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Registered:
Mar 15th 2006
Crono thnx a lot dude. I know that i don't need the dem's to make a map becus im makin a grayscale image in dispgen. My map is already running normal right know.
Sux that you can't paint the terrain directly with the displacement tool. I mean with other textures. Or it is me doing it wrong :razz:
Anyways thnx duders
Re: Custom terrains made by dem's
Posted by fishy on
Tue Mar 21st 2006 at 11:22am
Posted
2006-03-21 11:22am
fishy
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Sep 7th 2003
Location: glasgow
<DIV class=quote>
<DIV class=quotetitle>? quoting spka</DIV>
<DIV class=quotetext>
Sux that you can't paint the terrain directly with the displacement tool. I mean with other textures. Or it is me doing it wrong :razz:
</DIV></DIV>
you can use info_overlays (which can be almost any other texture) on displacement surfaces. roads/paths would probably be the most obvious, but there's stuff like tree roots, rubbish, rubble etc. all good for making large open spaces a little more interesting.
i eat paint
Re: Custom terrains made by dem's
Posted by spka on
Tue Mar 21st 2006 at 11:36am
Posted
2006-03-21 11:36am
21 posts
2 snarkmarks
Registered:
Mar 15th 2006
awesomeness, i'll give it a try thnx man
Re: Custom terrains made by dem's
Posted by spka on
Tue Mar 21st 2006 at 1:19pm
21 posts
2 snarkmarks
Registered:
Mar 15th 2006
<span style="color: silver;">one more question about the terrain and 3dskybox. I made this 3d skybox and it got terrain. i scaled it down to 0.625 but now is my problem the texture looks weird if scaled down, the brush changed. when im removing the sky_camera again and creating a new one my 3dskybox appears much lower then the original map but the texture looks good again wtf....
sorry bout all those question btw hope ya don't mind.
the tutorial wasn't quite clear about the displacement thing
</span>
Re: Custom terrains made by dem's
Posted by Dr Brasso on
Tue Mar 21st 2006 at 1:46pm
1878 posts
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Aug 30th 2003
Occupation: cad drafter
Location: Omaha,NE
dude, not to be rude....but one question per thread please.....it helps the search engine out....i know you know this, ive asked you before.....please. and i know this question has been asked and answered before, recently....
Doc B...
Re: Custom terrains made by dem's
Posted by rs6 on
Tue Mar 21st 2006 at 11:32pm
Posted
2006-03-21 11:32pm
rs6
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Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
There is a tutorial floating around the pit on how to make those blends. Go look for it if you want.