leaks

leaks

Re: leaks Posted by SnowmanDev on Tue Apr 11th 2006 at 3:19pm
SnowmanDev
28 posts
Posted 2006-04-11 3:19pm
28 posts 3 snarkmarks Registered: Apr 9th 2006 Occupation: Graphics Designer/Web Designer Location: UK, Warrington
Ok guys after my 4th attempt of editing this i think i got it now.

i have a strange leak ... here's my logfile ...

** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\TCOTH" "C:\MyMod\mapsrc\subway2"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\steam\steamapps\SourceMods\TCOTH\materials
Loading C:\MyMod\mapsrc\subway2.vmf
material "materials/models/props_trainstation/traintrack001a" not found
Material not found!: MATERIALS/MODELS/PROPS_TRAINSTATION/TRAINTRACK001A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (-3572.00 3774.00 848.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0, 1024.0, 698.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3232.5, 2048.0, 628.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3232.5, 2048.0, 934.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3744.5, 2048.0, 698.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0, 1536.0, 698.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0, 1536.0, 698.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (210273 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (210273 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 918 texinfos to 614
Reduced 29 texdatas to 27 (716 bytes to 615)
Writing C:\MyMod\mapsrc\subway2.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: Copy File
** Parameters: "C:\MyMod\mapsrc\subway2.bsp" "c:\program files\steam\steamapps\SourceMods\TCOTH\maps\subway2.bsp"

and here is a picture ...

[img=http://img135.imageshack.us/img135/9677/pointfilegrrrrrrr9bx.jpg]
Re: leaks Posted by reaper47 on Tue Apr 11th 2006 at 3:39pm
reaper47
2827 posts
Posted 2006-04-11 3:39pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Please upload a picture here:

http://imageshack.us/

The only thing I could think of for now are the ovious: Is the door a func_detail or entity of any sort?
Re: leaks Posted by SnowmanDev on Tue Apr 11th 2006 at 3:42pm
SnowmanDev
28 posts
Posted 2006-04-11 3:42pm
28 posts 3 snarkmarks Registered: Apr 9th 2006 Occupation: Graphics Designer/Web Designer Location: UK, Warrington
No its a func_door_rotating and it works somwhere else on my map, i have uploaded a picture because i edited my post, please recheck it.<body topmargin=2 leftmargin=2>
Re: leaks Posted by omegaslayer on Tue Apr 11th 2006 at 7:32pm
omegaslayer
2481 posts
Posted 2006-04-11 7:32pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Go to map --> load point file

Then follow the red line till it reaches the outside, that is where your leak it.

If thats not the case then I recomend you fix up:

Material not found!: MATERIALS/MODELS/PROPS_TRAINSTATION/TRAINTRACK001A

And maybe the leak will fix itself once you replace/fix this material.

Edit: I see okay make sure that brush isnt a func_detail or brush entity for that matter.

If that doesnt work then delete the brush and remake it by hand: also fix up the:

Material not found!: MATERIALS/MODELS/PROPS_TRAINSTATION/TRAINTRACK001A

as that might be causeing the leak.
Posting And You
Re: leaks Posted by SnowmanDev on Tue Apr 11th 2006 at 7:34pm
SnowmanDev
28 posts
Posted 2006-04-11 7:34pm
28 posts 3 snarkmarks Registered: Apr 9th 2006 Occupation: Graphics Designer/Web Designer Location: UK, Warrington
there is a screenshot you can look at with the pointfile loaded and it leads through the door, how can the door it self have a hole in it :|, but i will try that texture out, im looking for a railway texture but cant find any that dont have holes in them :| what can i do.
turns out that link doesnt work now i'll add this 1 instead ...
http://img102.imageshack.us/img102/5176/pointfilegrrrrrrr9al.jpg
Re: leaks Posted by omegaslayer on Tue Apr 11th 2006 at 7:38pm
omegaslayer
2481 posts
Posted 2006-04-11 7:38pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Read the edit above

BTW here is the simple adress to the pic:

http://img135.imageshack.us/img135/9677/pointfilegrrrrrrr9bx.jpg

BTW you just use the [img] tags with the adress in them.
Posting And You
Re: leaks Posted by SnowmanDev on Tue Apr 11th 2006 at 7:40pm
SnowmanDev
28 posts
Posted 2006-04-11 7:40pm
28 posts 3 snarkmarks Registered: Apr 9th 2006 Occupation: Graphics Designer/Web Designer Location: UK, Warrington
thanx lol but how do i sort it ? have you seen where it is leading, it just ends out side of there, its really silly, please if anybody has msn and is a good mapper add me at st3porter@hotmail.com its usually small leaks i ask about nothing else.
Re: leaks Posted by omegaslayer on Tue Apr 11th 2006 at 8:56pm
omegaslayer
2481 posts
Posted 2006-04-11 8:56pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Talked with him on MSN -- it was a simple leak caused my a func_rotating_door closing off the map (which you can't have)
Posting And You
Re: leaks Posted by SnowmanDev on Tue Apr 18th 2006 at 9:37pm
SnowmanDev
28 posts
Posted 2006-04-18 9:37pm
28 posts 3 snarkmarks Registered: Apr 9th 2006 Occupation: Graphics Designer/Web Designer Location: UK, Warrington
Hey guys need some more help on my leaks :sad: this 1 is too silly :sad:

here's my logfile to ...

** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\TCOTH" "C:\MyMod\mapsrc\subway22222"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\steam\steamapps\SourceMods\TCOTH\materials
Loading C:\MyMod\mapsrc\subway22222.vmf
material "materials/tile/tileroof004b" not found
Material not found!: MATERIALS/TILE/TILEROOF004B
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (759.18 2282.62 599.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 3072.0, 146.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5516.5, 3072.0, 188.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5929.0, 3072.0, 188.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6044.5, 3072.0, 188.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5516.5, 3072.0, 212.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5929.0, 3072.0, 212.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6044.5, 3072.0, 212.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5206.5, 3072.0, 406.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 90 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (230326 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (230326 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1062 texinfos to 694
Reduced 44 texdatas to 42 (1213 bytes to 1116)
Writing C:\MyMod\mapsrc\subway22222.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: Copy File
** Parameters: "C:\MyMod\mapsrc\subway22222.bsp" "c:\program files\steam\steamapps\SourceMods\TCOTH\maps\subway22222.bsp"

User posted image

another picture User posted image
Re: leaks Posted by Dark_Kilauea on Wed Apr 19th 2006 at 12:50am
Dark_Kilauea
629 posts
Posted 2006-04-19 12:50am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Is that wall an entity?

Entities do not seal the map from the void.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/