Re: how do make AI paths
Posted by cheeseypea on
Tue Jun 27th 2006 at 3:10am
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Jun 21st 2006
How do I make it so once my NPC maker starts spawning, the AI follow a certain path to go to the player, or make it so they know where the player is automatically. Also, how would I make a trigger so that once you pass a line or something the NPC maker starts spawning? Is there a link for good AI tuts?
Re: how do make AI paths
Posted by Drshark on
Tue Jun 27th 2006 at 7:44am
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i believe there is a setting which says "first path" or something. get a info_node_corner (i think it is), and then give it a name. Specify that name in the NPCmaker. If you want to get the ai itself to get there, use some info_nodes. The ai can navigate without it (correct me if i'm wrong), but they will navigate better with them
Re: how do make AI paths
Posted by cheeseypea on
Tue Jun 27th 2006 at 4:09pm
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How do I use that exactly? and how could I add some allies? Without them attacking me.
<div class="abouttext">Message submitted 14 minutes after original post:</b></div>
One more question, off topic but what grass texture makes it so grass pops out of it in game? I want actual 3d grass.
Re: how do make AI paths
Posted by Drshark on
Wed Jun 28th 2006 at 6:00am
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? quote:How do I use that exactly? and how could I add some allies? Without them attacking me.
Env_global, set the parameters as you like, and then make an NPC_maker with some rebels
Message submitted 14 minutes after original post:
One more question, off topic but what grass texture makes it so grass pops out of it in game? I want actual 3d grass.
Make your brush a displacement, and then texture it with a BLEND texture
Too many questions in this thread
Re: how do make AI paths
Posted by Gwil on
Wed Jun 28th 2006 at 12:09pm
Posted
2006-06-28 12:09pm
Gwil
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Separate questions from this topic need to be posted in separate topics, as Drshark rightly points out.