bridge

bridge

Re: bridge Posted by Sadist on Thu Jul 13th 2006 at 12:40pm
Sadist
28 posts
Posted 2006-07-13 12:40pm
Sadist
member
28 posts 1162 snarkmarks Registered: Jan 4th 2006 Location: United Kingdom
<span style="color: white;">hi, I know that rope bridges have been discussed before but i think mine is a particular problem. The bridge is fine, its a large physbox suspended by 4 lenghtconstraints, the additional length is set to one and the bridge hangs nicely and when pushed with the grav gun swings. This is fine but when i step on the bridge that is when the bridge starts to shake. This happens especially at either end of the bridge. Is there a way to reduce shaking when travelling on it?

Thanks. </span><html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: bridge Posted by Crono on Thu Jul 13th 2006 at 6:42pm
Crono
6628 posts
Posted 2006-07-13 6:42pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Are all your constraints managed by one entity? If not they'll "fight" instead of work together. Granted, I'm not really sure how you do that, but I know the purpose. Look into it.
Blame it on Microsoft, God does.
Re: bridge Posted by Dark_Kilauea on Thu Jul 13th 2006 at 6:59pm
Dark_Kilauea
629 posts
Posted 2006-07-13 6:59pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
look into a constraint_system.

It is important for any groups on constraints to work together.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: bridge Posted by Sadist on Sat Jul 15th 2006 at 11:06am
Sadist
28 posts
Posted 2006-07-15 11:06am
Sadist
member
28 posts 1162 snarkmarks Registered: Jan 4th 2006 Location: United Kingdom
I'm using a constraint system and i think im using it properly, although i noticed something odd, i loaded up the map in garrys mod and in hl2 singleplayer, and the problem disappeared, possibly something to do with hl2 deathmatch.
Re: bridge Posted by warlord on Tue Jul 18th 2006 at 2:57pm
warlord
166 posts
Posted 2006-07-18 2:57pm
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
the problem is caused because physics, moving platforms, and trains were not coded into multiplayer games. (to save on bandwidth) it sux that you cant make trains or elevators that work right because of it.

but because of this coding whenever you are on something that moves be it a barrel or a rope bridge. the player is actually sliding around on it.

so yes your build is fine its just the game that doesent want it to work like that
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them