party lights

party lights

Re: party lights Posted by deadlegend on Fri Aug 4th 2006 at 5:44am
deadlegend
38 posts
Posted 2006-08-04 5:44am
38 posts 4 snarkmarks Registered: Jun 19th 2006 Occupation: none Location: indiana,USA
ok i am makeing a map just for a server i go to they want a party map so i am makeing a room with laser and env beam and rotating lights flashing lights and all that well i need help with all that so can any one help me by telling me any cool light tricks that they no ty
|*{im a noob at life simply ut}*|
Re: party lights Posted by omegaslayer on Fri Aug 4th 2006 at 6:20am
omegaslayer
2481 posts
Posted 2006-08-04 6:20am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Seeing as you have 3 basic "newby" questions about mapping (3 different
threads) I'm just going to have to say that you need to start small
with box rooms and experimenting with all the different entities. "One
must learn to crawl before they can walk." And we can't solve every
little senario you want us to do.

For instance this party map:

Why dont you try experimenting with lasers and env beams and rotating
lights! If you come across a problem, like a light isn't suppost to be
doing something you think it should, then we have a problem that you
should use this forum for. This forum isn't meant for us to tell you
how to make your ideas come to life, its to help you make your ideas
come to life "We help those who help themselves"

Im sorry if this sounds condencending, but there just is no way we can
help you with every little minor problem you come to us with.
Posting And You
Re: party lights Posted by deadlegend on Fri Aug 4th 2006 at 5:45pm
deadlegend
38 posts
Posted 2006-08-04 5:45pm
38 posts 4 snarkmarks Registered: Jun 19th 2006 Occupation: none Location: indiana,USA
oh im not a newby maper i just never really went deep in with lights and i have no idea wwhere to start at to make env_beam and stuff like that and my othere thred is just plaan hard for me
|*{im a noob at life simply ut}*|
Re: party lights Posted by Stadric on Sat Aug 5th 2006 at 12:09am
Stadric
848 posts
Posted 2006-08-05 12:09am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
start experimenting with point_spotlight, that's all you need for rotating lights.
(be sure to check the "no dynamic light" flag)
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: party lights Posted by deadlegend on Sat Aug 5th 2006 at 3:32am
deadlegend
38 posts
Posted 2006-08-05 3:32am
38 posts 4 snarkmarks Registered: Jun 19th 2006 Occupation: none Location: indiana,USA
thanks thats all i need to no stuff like that to get me started
|*{im a noob at life simply ut}*|