Re: Custom Model texture isn't working (pink checkboard)
Posted by reaper47 on
Fri Aug 11th 2006 at 6:12pm
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Location: Austria
I get the pink checkboard all the time. The smd exports from Blender without any problems. The UV maps work. If I modify them you can even see the pink checkboard texture change on the model.
I've got my qc file, my vmts vtfs. I checked all the filenames. I don't know I must have missed something but I made 3 tutorials step by step and it just doesn't show up.
Does anyone here know about Blender exporting, what texturenames and settings you have to use.
Re: Custom Model texture isn't working (pink checkboard)
Posted by reaper47 on
Sat Aug 12th 2006 at 9:44am
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Unfortunately not :sad:
Well, maybe it even is but I checked it so often that I doubt it.
I'd be interested if any of you ever exported a Blender model with textures to work in game and if I could get the .smd, .qc and vmt/vtf files and their folder structure to see what I could have made wrong. For example I read that I have to use Blender's UV texture name for my vmts. I thought I did, but looking at the SMD in the editor I only see template "Material.001" names instead of that of my tga.
Re: Custom Model texture isn't working (pink checkboard)
Posted by French Toast on
Sun Aug 13th 2006 at 1:47pm
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Run model viewer in the background when you compile, I think that works.
Re: Custom Model texture isn't working (pink checkboard)
Posted by reaper47 on
Sun Aug 13th 2006 at 3:00pm
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Location: Austria
I just re-checked and the texture name/model name already were identical but running the modelviewer in background... I don'T know how or why but I think it helped. The modelviewer itself didn't diplay the texture (pink checkboard) but then in hammer it re-appeared!
Thanks everybody!
Re: Custom Model texture isn't working (pink checkboard)
Posted by French Toast on
Mon Aug 14th 2006 at 3:41am
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Yeah, I remember reading somewhere that if you just run the program in the background it fixes all kinds of weird errors.
Can't imagine why though... seems strange.