Re: Strider Weapon...Ep 2?
Posted by Phoenix492 on
Sun Sep 24th 2006 at 10:04am
Posted
2006-09-24 10:04am
7 posts
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Registered:
Sep 15th 2006
Occupation: Aircraft Engineer
Location: UK
Well - we have all seen the video, right? the Episode 2 video, where a strider uses its underslung cannon, and demolishes a building into thousands of pieces.
I have worked out how to get the building to break into lots of pieces (using func_brush, phy convert, env_explosion, scripted_target and a func_button). Problem is, the Strider fires at the builiding using its normal cannon (because I'm using the SetCannonTarget in the I/O tab).
Question is: what is the command for the underslung weapon? Or is it not going to be avaliable till episode 2 release?
I'm quite confused...
Re: Strider Weapon...Ep 2?
Posted by midkay on
Fri Sep 29th 2006 at 2:32am
midkay
member
398 posts
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Registered:
Apr 15th 2005
Location: United States
It's used in several places in HL2, a lot of the "destroyed city 17" areas - one of these is included with the SDK, check it out, it probably has "c17" in the name, or "streetwar".
It'd be worth playing through ingame to see where things get blasted by the strider's laser cannon and then go into the SDK map and investigate how it's done.
FWIW, the building demolition in Episode 2 uses a lot of "cheap" physics gibs that don't bounce around very realistically but look alright when used in conjunction with some proper physics items and a lot of little gibs. It's part of Valve's "cinematic physics" system which aims to create larger-scale destruction and displays of physics with less work by the mapper. Just so you know.. that scale destruction with the current engine will most likely not work nearly as well as it will in Ep2.
-- midkay
Re: Strider Weapon...Ep 2?
Posted by Phoenix492 on
Fri Oct 20th 2006 at 9:35pm
7 posts
1 snarkmarks
Registered:
Sep 15th 2006
Occupation: Aircraft Engineer
Location: UK
Yeah, thanx for everything - all sorted. New Question though - can the Strider only shoot at another NPC? I can make it shoot at the NPC_bullseye, !player, other Generic NPCs, but not Info_targets...not that I'm worried, I'll just use the bullseye...just curious....
oh, and if anyone needs any help on getting the effect of the cannon just right - i have it down to a tee! phys explsion, shakes, fades - the lot :smile: