Re: Player Teleport / NPC Spawn
Posted by kyaranger on
Wed Oct 4th 2006 at 2:56am
4 posts
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Registered:
Oct 3rd 2006
Hello,
Basically, I have this Func_Button trigger that once pressed teleports the player to a spot of an npc and kills that npc. What I want is to have a new npc spawn where the player's last location was.
What I'm trying to do is to have a possesive type gameplay, I'm doing a kind of hack job at it right now, but so far it works for me, all except replacing the last player position with a new npc..
Does this make sense?
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Re: Player Teleport / NPC Spawn
Posted by kyaranger on
Wed Oct 4th 2006 at 6:16am
4 posts
0 snarkmarks
Registered:
Oct 3rd 2006
Thank you for your reply,
Everything worked except the parenting of the env_entity_maker to the !player or !activator. I tried both and none seemed to work, when i unparented it, the npc would spawn just fine at its entity location.
Do you know of another way to parent an entity to the player?
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