I'm making a train-based map, ala "On a Rail" from Half-Life. To give it that little extra something, I thought I would use a user-controlled train. I looked up how to use func_traincontrols and started using it. It wasn't the effect I wanted. It's exactly how it was in Half-Life, minus the HUD sprites.
Anyway, I got rid of it, deleted it, whatever. Problem is, the train acts like it's still there, and is controlled by it.
The train is not a HL1 train (flags).
The bsp is compiling, I've made changes with this problem.
I've renamed, and even remade the func_tracktrain, but it acts the same.
What can I do to fix this phantom entity short of copying the map?
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying