help getting mod to utilize and mount GCF's for hl2, css, and hl2 espisode1

help getting mod to utilize and mount GCF's for hl2, css, and hl2 espisode1

Re: help getting mod to utilize and mount GCF's for hl2, css, and hl2 espisode1 Posted by evilgoodguy on Mon Dec 25th 2006 at 7:57am
evilgoodguy
3 posts
Posted 2006-12-25 7:57am
3 posts 0 snarkmarks Registered: Dec 22nd 2006
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>

I am attempting to make a mod for singleplayer hl2 which utilizes the
materials and content of css (without importing all the content
manually, in other words:having the mod recognize both hl2 and css
content...the mod Black mesa source utilizes this concept also).

I assume i must do something in the gameinfo.txt in my mod folder. I
made some adjustments to the gameinfo.txt and successfully got the
hammer editor to recognize all the content. When I compiled my map, it
compiled fine. But when I tried loading the map, it either said there
is a bad string or it loaded up the map as though it is css, and of
course that caused some problems.

my gameinfo.txt looks as follow (I took out all the extra stuff for this forum post):

"GameInfo"

{

game "HALF-LIFE 2"

title "Shephard Chronicles"

icon "icon_01"

developer ""

developer_e-mail ""

type singleplayer_only

SteamAppId 215

ToolsAppId 211

SearchPaths

{

Game |gameinfo_path|.

Game hl2

Game episodic

Game cstrike

I have cstrike and hl2 under the gameinfo_path's. (Without having the
cstrike path in the first line under gameinfo_path the css content does
not show up in hammer or in-game). I have also switched around the
order of my gameinfo_paths a few times, as I know the first in the list
is set as the default, but neither seems to work right.

I dont know much about programming, so if there is programming
involved, could someone refer me to a tutorial to get this working? If
anyone can tell me what I'm doing wrong, or more importantly, what to
do right, it would be greatly appreciated.
Re: help getting mod to utilize and mount GCF's for hl2, css, and hl2 espisode1 Posted by omegaslayer on Mon Dec 25th 2006 at 8:11am
omegaslayer
2481 posts
Posted 2006-12-25 8:11am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
You already have what you need (ToolsAppId 211). But how are you loading the map? are you running it from hammer's compile GUI?

The proper way to laod a map (in any mod) is to run the mod and load the map manualy.
Posting And You
Re: help getting mod to utilize and mount GCF's for hl2, css, and hl2 espisode1 Posted by evilgoodguy on Mon Dec 25th 2006 at 10:07am
evilgoodguy
3 posts
Posted 2006-12-25 10:07am
3 posts 0 snarkmarks Registered: Dec 22nd 2006
ya im compiling in hammer and then loading the map manually. The problem is it loads as though it is a css map and that's a big problem, cause i cant spawn and everthing is messed up...the hud, weapons, etc.