de_plaza

de_plaza

Re: de_plaza Posted by DrGlass on Tue Jan 2nd 2007 at 10:19pm
DrGlass
1825 posts
Posted 2007-01-02 10:19pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

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Over view, The terrorist spawn is shielded from the CT spawn. Also the right hand side is not layed out, I plan to make cover to shield the bomb sites from each other. I may not use three bomb sites as well.

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Looking at the building the CTs spawn from.

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Looking from CT spawn to T spawn area (note there will be cover to prevent spawn killing)

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Outline of one rout the CTs can take to catch the Terrorist before they get to the bomb site. I want to remove the map from the normal de_map style of CTs camping in the bomb site, and have it more of a race to the bomb site.

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A look at the Plaza, the deep area are a dry pond. I plan to add building material as well as more walls and foliage cover for terrorists.

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over view

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Here you can see a caged in bridge (right) and a fenced off doorway, CTs will path threw these "reveal" areas to reach the bomb sites, I also plan to add doors that trigger alarms, lights, and other "reveals" so thoughtful players can keep tabs on what routs are open or closed.

I'd like to make another work over of the alpha map then find a server to start play testing. I also find that the map is smaller than I expected, so I may greatly expand the size. Add an underground area, and more building interior areas.
Re: de_plaza Posted by French Toast on Tue Jan 2nd 2007 at 10:24pm
French Toast
3043 posts
Posted 2007-01-02 10:24pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Looking good so far. If you need some testers, I'd be in for sure.
Re: de_plaza Posted by Orpheus on Tue Jan 2nd 2007 at 10:30pm
Orpheus
13860 posts
Posted 2007-01-02 10:30pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
You know, even with the orange there something appealing about this map.

/methinks it might be that its not clear full of European architecture. I am not sure what architecture it is, but its different than the norm.

/me likes.

The best things in life, aren't things.
Re: de_plaza Posted by DrGlass on Tue Jan 2nd 2007 at 11:37pm
DrGlass
1825 posts
Posted 2007-01-02 11:37pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I'm drawing a lot from the Mexican architecture (which I assume draws from Spain), infact I was staying in the corner room of the CT spawn. Naturaly I'm not making a 1:1 replica but I'm trying to keep the look unique. Perhaps I'll make a template room. I'd also like to upload some pictures, I'll do that tomorrow I suspect.
Re: de_plaza Posted by amanderino on Wed Jan 3rd 2007 at 8:58pm
amanderino
205 posts
Posted 2007-01-03 8:58pm
205 posts 21 snarkmarks Registered: Nov 13th 2006 Location: United States
I don't know if you caught it in the other forum thread..
but Bombsite C will not show up on radar.
Re: de_plaza Posted by DrGlass on Thu Jan 4th 2007 at 2:04am
DrGlass
1825 posts
Posted 2007-01-04 2:04am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
meh, we will see.