func_smokevolume

func_smokevolume

Re: func_smokevolume Posted by Juim on Sun Apr 22nd 2007 at 4:30pm
Juim
726 posts
Posted 2007-04-22 4:30pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
Hi all. I'm trying to get a thin layer of smoke on the floor of one of my teleporters and I am trying to use a func_smokevolume. I have tried everything but it does'nt show up in game.

I create a brush using nodraw texture.

right click, select tie to entity.

select func_smokevolume

set the particles to particles/noisesphere(I have tried all the other particles as well)

set the flag to emissive.

still nothing happens. I know I used this same entity in my last map dm_waterwerx. Same everything except this time it is'nt working. Did valve bork this function in a recent patch?
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: func_smokevolume Posted by Riven on Sun Apr 22nd 2007 at 8:56pm
Riven
1640 posts
Posted 2007-04-22 8:56pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, I tried this entity out (never having done so before) and I created a small 50x50x15 square box (about the size I suppose you would create one to sit at the bottom of your teleporters' colored smoke rings). I compiled it and it worked, here were the settings I gave it:

Material: Particle/particle_noisesphere
Particle Draw Width (units): 100 -(This would make the smoke volume bigger than the box, but I tried it at smaller quantities and it still worked, so it can adapt.)
Particle Spacing Distance (units): 3 -(I figured since it was such a small volume, it would need to be relatively close together in order to see, despite what the "Help" description says.)
Density Ramp Speed (seconds): 1 -(Default)
Rotation Speed (degrees/sec): 5 -(Default was 10 I believe, but the particles looked too busy, so I decreased it.)
Movement Speed (units/sec): 3 -(Like I said before, I decreased this because the default value made it look too busy for such a small volume.)
Density [0.. 1]: 1 -(Default)

I checked it Emissive and compiled, and here's what I got:

User posted image

Now, I had used larger values for "Particle Draw Width" and "Particle Spacing Distance" and I could faintly see the smoke, because it was so large and not dense enough to see, maybe that's the cause of your problem That is, perhaps it is working in your map, but you are just unable to see it for the reason previously stated...Hope this helped. :smile:

[EDIT] I forgot to mention that the smoke pictured at these settings was very laggy up close, but no doubt that it looks quite nice from here.
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