TBCC Problem

TBCC Problem

Re: TBCC Problem Posted by wacokid on Thu Jan 1st 2004 at 11:59pm
wacokid
53 posts
Posted 2004-01-01 11:59pm
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
I run TBCC on .map file, and than i put that .bsp file it creates and i put it in the maps folder of the mod im trying to play it with. I run the mod, and i dont see the .bsp in the map selection
Re: TBCC Problem Posted by Dr Brasso on Fri Jan 2nd 2004 at 12:16am
Dr Brasso
1878 posts
Posted 2004-01-02 12:16am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
then im thinking you are missing the applicable info_player_start/deathmatch or whatever is applicable entity in your mapfile....check yer rmf to make sure....

Doc Brass... :dodgy:
Re: TBCC Problem Posted by wacokid on Fri Jan 2nd 2004 at 12:29am
wacokid
53 posts
Posted 2004-01-02 12:29am
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
ah yes that is the problem. but now i have to figure out how to add the wads to the -wadinclude parameter in TBCC because i get the "could not open XXXX.wad", how do i do that?
Re: TBCC Problem Posted by fraggard on Fri Jan 2nd 2004 at 1:57am
fraggard
1110 posts
Posted 2004-01-02 1:57am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
I have no clue about TBCC, but you can add it with
-wadinclude "c:\path\to\wad\wadname.wad" as a parameter to CSG. Add a whole new parameter for each WAD you want to include.
Re: TBCC Problem Posted by Dr Brasso on Fri Jan 2nd 2004 at 3:07am
Dr Brasso
1878 posts
Posted 2004-01-02 3:07am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, i have a suggestion.....create a batch file with it, and then add the parameters for wadinclude to it after its created....then run the batch file.....personally, i hate tbcc....tried to use it at one time, found it full of superfluous bulls**t, and went back to using hlcc, his earlier compiler.....i suggest you do the same....its a hella lot easier to use, configure, and understand.....just my 2 cents.... :smile:

Doc Brass... :dodgy:

btw, id be happy to help ya with hlcc if you decide to use it.....it is a superior prog, imho.. :smile:
Re: TBCC Problem Posted by Leperous on Fri Jan 2nd 2004 at 1:15pm
Leperous
3382 posts
Posted 2004-01-02 1:15pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
This was answered in the other thread, you need an info_player_deathmatch entity in your level (or whatever spawn point entity your mod uses)
Re: TBCC Problem Posted by Dr Brasso on Fri Jan 2nd 2004 at 5:47pm
Dr Brasso
1878 posts
Posted 2004-01-02 5:47pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well f**k me......isnt that what i said in the first place??.....christ..... :rolleyes: ....ownership is 9/10ths of the law isnt it.... :rofl:

Doc Brass... :dodgy: