<span style="color: limegreen;">How do you make those laser like effects like this: </span>and other similar effects.
Ahh, the Voss lasers.
Sorry to bump something so old, but I wanted to add my two cents since that's my map there. :biggrin:
Indeed it's several env_laser entities as was explained earlier. It's
animated since I used, like, the only animated laser/beam texture in
the game. Also there's env_sprite ents at each corner to mask the ends
of the laser effects, and light ents in the same spot for brush
lighting and ambient_generic ents for the sound effect. :O
Also, env_beam would do nearly the exact same thing as env_laser, so
you can use either. There's a couple minor differences, the only big
one I recall being that when a player is killed by env_laser they
vaporize, but when they're killed by env_beam they simply die and the
ragdoll is tossed in the direction of the beam at a speed proportional
to the amount of damage dealt.