Effects

Effects

Re: Effects Posted by TH3_K1LL1NG_MACH1N3 on Tue May 8th 2007 at 1:45am
Posted 2007-05-08 1:45am
24 posts 32 snarkmarks Registered: May 8th 2007 Location: Canada
<span style="color: limegreen;">How do you make those laser like effects like this: </span>and other similar effects.<span style="color: limegreen;"> </span>User posted image<span style="color: limegreen;"><span style="color: gold;"> </span></span>
Re: Effects Posted by Riven on Tue May 8th 2007 at 2:58am
Riven
1640 posts
Posted 2007-05-08 2:58am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Those particular laser effects are created using the env_laser point-based entity. Simply place it in the map and have it point to an info_target entity, and it will draw a strait purple line to it in Hammer. You can give it whatever sprite texture you want it to emit. You can control the width, or even set it to deal damage when touched without having to fool around with trigger_hurt brushes. There are many other options, and the best way to figure it out is just to fool around with it, but it's a very versatile tool and is what is mainly used for all laser effects in Source...
Blog: www.playingarchitecture.net
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Re: Effects Posted by TH3_K1LL1NG_MACH1N3 on Tue May 8th 2007 at 9:03pm
Posted 2007-05-08 9:03pm
24 posts 32 snarkmarks Registered: May 8th 2007 Location: Canada
Thanks
Re: Effects Posted by Naklajat on Tue May 8th 2007 at 11:33pm
Naklajat
1137 posts
Posted 2007-05-08 11:33pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
/me writes this down

o

Re: Effects Posted by Singe on Sat Aug 25th 2007 at 12:01pm
Singe
1 post
Posted 2007-08-25 12:01pm
Singe
member
1 post 0 snarkmarks Registered: Aug 25th 2007 Occupation: Unemployed :( Location: USA
<span style="color: limegreen;">How do you make those laser like effects like this: </span>and other similar effects.
Ahh, the Voss lasers.

Sorry to bump something so old, but I wanted to add my two cents since that's my map there. :biggrin:

Indeed it's several env_laser entities as was explained earlier. It's
animated since I used, like, the only animated laser/beam texture in
the game. Also there's env_sprite ents at each corner to mask the ends
of the laser effects, and light ents in the same spot for brush
lighting and ambient_generic ents for the sound effect. :O

Also, env_beam would do nearly the exact same thing as env_laser, so
you can use either. There's a couple minor differences, the only big
one I recall being that when a player is killed by env_laser they
vaporize, but when they're killed by env_beam they simply die and the
ragdoll is tossed in the direction of the beam at a speed proportional
to the amount of damage dealt.
Re: Effects Posted by milkshake on Sat Jul 18th 2009 at 12:05pm
milkshake
65 posts
Posted 2009-07-18 12:05pm
65 posts 370 snarkmarks Registered: Mar 14th 2005 Occupation: Home Location: Norway
awesome thanks for the late info singe :leper: hehe