Nonentity

Nonentity

Re: Nonentity Posted by Salmon Mousse on Wed May 23rd 2007 at 1:28pm
Salmon Mousse
10 posts
Posted 2007-05-23 1:28pm
10 posts 1 snarkmarks Registered: Feb 21st 2005
<span style="color: white;">I've made a whole load of displacement mapped walls, and perhaps stupidly made them into func_detail entities. I get the impression that this is what's stopping the map from working. Is there any way I can remove their status as entities and turn them back into brushes, rather than having to do all the work again?

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Re: Nonentity Posted by Captain P on Wed May 23rd 2007 at 1:57pm
Captain P
1370 posts
Posted 2007-05-23 1:57pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Yep. Move to World does the trick (Ctrl + Shift + W). And indeed, displacement maps can't be entities.
Create-ivity - a game development blog
Re: Nonentity Posted by Salmon Mousse on Wed May 23rd 2007 at 3:19pm
Salmon Mousse
10 posts
Posted 2007-05-23 3:19pm
10 posts 1 snarkmarks Registered: Feb 21st 2005
Wonderful! I noticed that option, but I suppose I can't have tried it. Thanks a lot. I ended up just remaking it all in the mean time, and I actually like it more now. Anyway, that's going to be really useful, so again thanks.