inside

inside

Re: inside Posted by white on Tue Jul 3rd 2007 at 2:31am
white
27 posts
Posted 2007-07-03 2:31am
white
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27 posts 13 snarkmarks Registered: Jul 1st 2007
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this is my map called inside. its a multiplayer map. its pretty big and there is a waterfall.

me and aaron are having a competition at my house. its inside against his outskirts map for reddawn. this map does not lag on my laptop but outskirts does lag on my laptop. oh yeah. the competition ends on july 31. can you guys be a judge when our maps are done. i asked aaron if snarkpit can be a judge and he said why the bloody hell not.

this map is halfway done. i need to add some sounds and make it more detailed. can evrybody say what they think about my map please :chainsaw:
i like drinking coke with my pizza
Re: inside Posted by Cash Car Star on Tue Jul 3rd 2007 at 12:58pm
Cash Car Star
1260 posts
Posted 2007-07-03 12:58pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
You don't want me to say what I really feel about this map. I
will pose a question instead. Have you ever been in a room that
remotely resembles this map?
Re: inside Posted by Gwil on Tue Jul 3rd 2007 at 2:15pm
Gwil
2864 posts
Posted 2007-07-03 2:15pm
Gwil
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2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Where are all the weapons?

Also I think you could reap dividends by dividing some of these walls into smaller sections - then you could apply different textures... it's all a bit grey?
Re: inside Posted by ReNo on Tue Jul 3rd 2007 at 6:47pm
ReNo
5457 posts
Posted 2007-07-03 6:47pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'll try and give some better feedback later on, but I just wanted to chime in with a bit more positive a response and say that I'm actually quite impressed. Don't take that too much to heart as there are a whole lot of issues painfully present in the screenshots, but some manage to show nice architectural ideas which is a step in the right direction. As I said I'll try and give some more specific feedback and suggestions later on, but I don't have time right at the minute.
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Re: inside Posted by Cash Car Star on Tue Jul 3rd 2007 at 7:09pm
Cash Car Star
1260 posts
Posted 2007-07-03 7:09pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
I was probably a little too harsh-sounding. I looked at shot #6
first, and that one is probably the worst looking one. Very
killboxy. Shot #2 is pretty decent for a first timer.
Re: inside Posted by reaper47 on Tue Jul 3rd 2007 at 11:44pm
reaper47
2827 posts
Posted 2007-07-03 11:44pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Yup, that looks very OK for a first-time building on the HL1 engine!

Although it looks a bit... brrr... Halo-ish. Why do all console games use the same textures for every wall?
Why snark works.
Re: inside Posted by Le Chief on Wed Jul 4th 2007 at 1:51am
Le Chief
2605 posts
Posted 2007-07-04 1:51am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
As I said before, this is a big improvement then from when I last saw it. You do need to add more detail to the over all map and the lighting could be better. The weapon placement is very poor to, and replace the elevator with a gravity lift like those in halo.

And yes Jacob, where have I seen this 'style' before. You may as well lower the gravity to :razz: .
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Re: inside Posted by Dark_Kilauea on Fri Jul 6th 2007 at 9:35pm
Dark_Kilauea
629 posts
Posted 2007-07-06 9:35pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
It looks oddly.... Haloish.
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Re: inside Posted by Riven on Sat Jul 7th 2007 at 7:18am
Riven
1640 posts
Posted 2007-07-07 7:18am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Would you ever doubt it? :wink:

Yes, the map resembles Halo a lot I should say. So it must be alien as well; right? Seriously though, you should give purpose to this map. I'm guessing it just exists because it's alien, so we aren't supposed to understand its purpose?

Well, even beyond that theme, it's still possible to get passed that and make better known, and common reasons shine through. Why are the corridors so huge? What's with the falling water? Just things to think about (or answer in your next post). But it certainly doesn't seem original, if that's what you're going for...

Keep it up!
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