Re: DM_Timeless
Posted by Yak_Fighter on
Tue Jul 10th 2007 at 6:04am
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
I must be really missing something, cause all I saw was a square room with a ledge all around the perimeter and no way back up. If this is the case then the idea that this has a 'layout', needs balancing, or is playable is laughable. This map as constituted is worse than your average killbox.
In addition the frozen-in-time bricks cause some hellacious movement issues, and getting stuck happens constantly. Even if you don't get stuck you still have to really guess where and how to progress through them, and this is very slow and not conducive at all to deathmatch. You would probably be better off putting them out of reach of the players (ie higher up on the walls)
The theme is solid and the custom textures and models are good. However, it helps to put them into an actual map...