Large door textures

Large door textures

Re: Large door textures Posted by Keyeth on Sat Jul 14th 2007 at 10:37am
Keyeth
2 posts
Posted 2007-07-14 10:37am
Keyeth
member
2 posts 0 snarkmarks Registered: Jul 14th 2007
So I've started mapping recently, and I've run into problems here and there, but nothing that was impossible to fix, until now.

I'm using the largedoor_left and largedoor_right textures on a brush, and attempting to make the two meld together properly. I know that there's a lot of black space, and it's intended so you can throw the proper pieces on the proper part of the door.

I set the scales to .25, and just to make sure I had everything right, I made a brush way bigger than the texture, and clipped it down to just the part that WAS the texture. The problem is, the clipping tool doesn't seem precise enough, no matter how I clip it, there's extra black space, or extra texture space on one side or the other of the clip. Is there some obvious thing that I'm missing? I've been searching around for days to try to find the solution, but everything I've searched for turns up simple door tutorials. It seems like I'm the only one who has this problem, and I can't help but feel that it's because I'm missing something obvious.
Re: Large door textures Posted by Dark_Kilauea on Sat Jul 14th 2007 at 5:38pm
Dark_Kilauea
629 posts
Posted 2007-07-14 5:38pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Is your grid size set to 1?
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Re: Large door textures Posted by fishy on Sat Jul 14th 2007 at 5:40pm
fishy
2623 posts
Posted 2007-07-14 5:40pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
the precision of the clipping tool is controlled by how large or small you have your grid size set at. the smallest (one unit) is equal to one inch, so you should have as much precision as you need.

the [ key makes the grid size smaller, the ] key makes it larger.

it also sounds like this texture is intended for use on a model. i can't be sure, as it's not a default hl2 texture so i can't check, but if it has "prop" or "model" somewhere in its name or in the file path, then you have another problem.
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