Re: model swap
Posted by KoopaTroopa on
Thu Aug 2nd 2007 at 12:49am
Posted
2007-08-02 12:49am
18 posts
2 snarkmarks
Registered:
Jul 18th 2007
I have a scene in my map where the player will be inside when an explosion happens. I would like to be able to trigger a change in the outside area that would switch undamaged models/brushes for their damaged counterparts. The player would not see it, so it doesn't have to be nicely animated. Any ideas?
Re: model swap
Posted by Cash Car Star on
Thu Aug 2nd 2007 at 1:54am
1260 posts
345 snarkmarks
Registered:
Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
Does HL2 still use the env_render entity? That tends to work pretty well.
Re: model swap
Posted by KoopaTroopa on
Thu Aug 2nd 2007 at 3:50pm
18 posts
2 snarkmarks
Registered:
Jul 18th 2007
Nice! Prop dynamic will work perfectly for the props. I also discovered that func_brush will work for the brush parts. Once again The Snarkpit comes through in the clutch. Thanks.