lighting problems

lighting problems

Re: lighting problems Posted by jrich3600 on Fri May 2nd 2008 at 11:09am
jrich3600
12 posts
Posted 2008-05-02 11:09am
12 posts 416 snarkmarks Registered: Apr 23rd 2008
********** I have this problem with my whole map indoors. Here is the problem the reflections off walls and objects changes depending on the lighting where my player is standing *********** If I am standing in a shawdow the wals in the room change darker if I step back out of the room into sunlight the walls in the room get bright. For my whole map the lighting indoors fluctuates depending exactly what light is hitting my player. Why is this happening and how do i stop it please help!!!! A good example is if I put a light in my room even like a spot light and walk under it all the walls get brighter and if I step back from under the light they get darker. The walls should stay the same lighting. I tryed putting a water whole in my map it is invisible so I must have a leak. Would a leak cause the lighting effect.

Anyone have this prob before? thanks
Re: lighting problems Posted by fishy on Fri May 2nd 2008 at 2:52pm
fishy
2623 posts
Posted 2008-05-02 2:52pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
sounds like the textures that you're using are for models. check the path/texturename, and if it has "prop" or "model" in there, then that confirms it.
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