sliding door with multimanager?

sliding door with multimanager?

Re: sliding door with multimanager? Posted by Jack of Blades on Mon Jun 30th 2008 at 9:00pm
Jack of Blades
11 posts
Posted 2008-06-30 9:00pm
11 posts 1 snarkmarks Registered: Jun 26th 2008
ok, lets suppose i wanna make something like an elevator, like when you push a button, 2 doors open, so i used a multimanager

the doors dont move...

here is what i used

func_button:

global entity name:

name:

target:multimanager2

render fx:normal

render mode:normal

fx amount(1-255):0

fx color:0 0 0

pitch raw roll:0 0 0

zhlt lightflags:default

light origin target:

speed:5

health :0

lip :0

master:

sounds:big zap&warmup

delay before reset:3

delay before trigger:0

locked sound:none

unlocked sound:none

locked sentence:

unlocked sentence:none

minimun light level:

angle 0

FLAGS

dont move marked

toggle unmarked

sparks unmarked

touch activattes unmarked

multimanager

name:multimanager2

key:door2

value:.1

key:door3

value:.1

func_door:

name:door2

render fx:normal

render mode:normal

fx amount:0

fx color:0 0 0

global entity name:

pitch raw roll:0 180 0

killtarget:

speed:100

master:

move sound:servo (sliding)

stop sound:none

delay before close:4

lip:0

damage inflicted when blocked:0

message if triggered:

target:

delay before fire:0

fire on close:

health:0

locked sound:nonce

unlocked sound:none

locked sentence:none

unlocked sentence:none

minimun light level:

sound replacement file:

zhlt lightflags:default

light origin traget:

FLAGS

all of them unmarked

func_door:

name:door3

render fx:normal

render mode:normal

fx amount:0

fx color:0 0 0

global entity name:

pitch raw roll:0 0 0

killtarget:

speed:100

master:

move sound:servo (sliding)

stop sound:none

delay before close:4

lip:0

damage inflicted when blocked:0

message if triggered:

target:

delay before fire:0

fire on close:

health:0

locked sound:nonce

unlocked sound:none

locked sentence:none

unlocked sentence:none

minimun light level:

sound replacement file:

zhlt lightflags:default

light origin traget:

FLAGS

all of them unmarked
Re: sliding door with multimanager? Posted by Le Chief on Tue Jul 1st 2008 at 3:50am
Le Chief
2605 posts
Posted 2008-07-01 3:50am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
The problem here is either the func_button or the func_doors. Post the FULL settings (including the flags) for each so we can help you more.
Aaron's Stuff
Re: sliding door with multimanager? Posted by Jack of Blades on Tue Jul 1st 2008 at 9:44pm
Jack of Blades
11 posts
Posted 2008-07-01 9:44pm
11 posts 1 snarkmarks Registered: Jun 26th 2008
ok
Re: sliding door with multimanager? Posted by Le Chief on Tue Jul 1st 2008 at 11:51pm
Le Chief
2605 posts
Posted 2008-07-01 11:51pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Oh wow... nothing seems to be wrong. If you want me to take a closer look at it, email the .map/.rmf file to aarondakilla@gmail.com.
Aaron's Stuff
Re: sliding door with multimanager? Posted by Jack of Blades on Wed Jul 2nd 2008 at 8:18pm
Jack of Blades
11 posts
Posted 2008-07-02 8:18pm
11 posts 1 snarkmarks Registered: Jun 26th 2008
so what is it
Re: sliding door with multimanager? Posted by Le Chief on Wed Jul 2nd 2008 at 11:56pm
Le Chief
2605 posts
Posted 2008-07-02 11:56pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
I have no idea Jack of Blades, everything seems to be setup fine, if you want me to take a closer look at the map, just email it to me (see my above post).
Aaron's Stuff
Re: sliding door with multimanager? Posted by Jack of Blades on Thu Jul 3rd 2008 at 6:36am
Jack of Blades
11 posts
Posted 2008-07-03 6:36am
11 posts 1 snarkmarks Registered: Jun 26th 2008
do you mean above above? lol
Re: sliding door with multimanager? Posted by Jack of Blades on Sat Aug 9th 2008 at 11:38pm
Jack of Blades
11 posts
Posted 2008-08-09 11:38pm
11 posts 1 snarkmarks Registered: Jun 26th 2008
i will like to do that, but i dont know how to send messages to gmails, unless its hotmail...
Re: sliding door with multimanager? Posted by DocRock on Sat Aug 30th 2008 at 3:28am
DocRock
367 posts
Posted 2008-08-30 3:28am
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
just make your two doors and name them the same, but have them go in opposite directions, and make all their times to close and sounds the same. you really need to give one of them a sound when opens and closes because you wont be able to tell the difference between the two. then make a trigger-multiple on the floor in front of the doors. have the trigger-multiple target the doors.
Re: sliding door with multimanager? Posted by Jack of Blades on Mon Sep 29th 2008 at 4:17am
Jack of Blades
11 posts
Posted 2008-09-29 4:17am
11 posts 1 snarkmarks Registered: Jun 26th 2008
it works now
the only thing i needed to do was change the angles of the doors