Re: Combine ignore player?
Posted by cbdman25 on
Mon Jul 7th 2008 at 11:18pm
Posted
2008-07-07 11:18pm
1 post
0 snarkmarks
Registered:
Jul 7th 2008
<span style="color: white;">Hi there.
I'm having some difficulty using ai_relationship.
In the early stages of the map I had a system that had an npc_combine_s
like and hate you depending on which side of a wall you were on. That
worked perfectly.
I deleted the system thinking everything was okay and now I can't get the basic ai_relationship to work at all.
All I want is an npc_combine_s named border_gaurd to feel neutral to the player. I have start active set to yes. The subject is border_gaurd and the target is player.
The problems started to arrise when I implemented the gordon waking up feature.
I think to the two are related. Having him wake-up somehow makes ai_relationship faulty.
If you could help me that'd be grand!
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