func_tank in multiplayer

func_tank in multiplayer

Re: func_tank in multiplayer Posted by Dagguh on Fri Jul 25th 2008 at 2:00am
Dagguh
8 posts
Posted 2008-07-25 2:00am
Dagguh
member
8 posts 1 snarkmarks Registered: Jul 25th 2008
<span style="color: orange;">While testing my deathmatch map in singleplayer everything is okay. There are two mounted guns which are prefabbed MG249 controllable with custom 'combat stats'. For flash sprites I used sprites/muzzleflash1.spr for one turret and muzzleflash2.spr
for the other one. On single, they work perfectly.However, while using
any of two guns on multiplayer, the sprite doesn't show up. Every other
aspect is fine (spawns bullets damages rotates, triggers
ambient_generic and env_shooter for sound and shell cases., but it
looks funny without sprite. any suggestions?

What am I doing wrong if it is possible to have Flash Sprite working on multiplayer?</span>d off <br style="color: orange;">
<br style="color: orange;">
By the way, who on Earth set default font color exactly the same as background color here? I gotta select all and apply other colour every few words... WYSIWYG apparently does not always rock...
Re: func_tank in multiplayer Posted by Jinx on Fri Jul 25th 2008 at 5:45am
Jinx
874 posts
Posted 2008-07-25 5:45am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
I had the same issue on my Temple map. I think it is some sort of bug in the game's code... afaik there is no way to fix it from a mapping standpoint.

The cannons in the Valve HLDM maps do not show sprites either, do they? I can't remember...
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