Citizens

Citizens

Re: Citizens Posted by erbetal on Tue Jul 29th 2008 at 2:24am
erbetal
87 posts
Posted 2008-07-29 2:24am
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Go see this map and dont be afraid to post comments or ideas to improve it before its finished, i'll be happy to post your names in the special ''Thanks'' of the final map.

:beerchug:

http://www.snarkpit.net/maps.php?map=3132
Re: Citizens Posted by Le Chief on Tue Jul 29th 2008 at 3:56am
Le Chief
2605 posts
Posted 2008-07-29 3:56am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Could you give us some more information, maybe tell us a bit more about the map(s?) and give us some more screenshots. Maybe even a download link so we can play the map and give you advice.

From what I can see, it looks decent but I need more to look at.

Oh, and don't play Half-life in software mode, go into your video configurations and change to open GL mode :wink: .
Aaron's Stuff
Re: Citizens Posted by erbetal on Tue Jul 29th 2008 at 1:13pm
erbetal
87 posts
Posted 2008-07-29 1:13pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Whats the difference between open-gl and software?

-) open GL not compatible with my nvidia g-force 5600, monsters are all white!!!

Its because It's v1.1 and I need to change some things to improve it, and i'll try to publish a recent version of it soon.

+I have extreme landmarks problems and the map pack is only 13% complete lol, it a 12 maps map pack.
Re: Citizens Posted by Jinx on Thu Jul 31st 2008 at 7:48pm
Jinx
874 posts
Posted 2008-07-31 7:48pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
A GeForce 5600 should be able to run in OpenGL mode unless there's some driver issue going on. Or try Direct-3D maybe. Even an integrated video card or laptop should be able to run Half-Life 1 with video acceleration at this point.

If you can only get it to run in software mode, "yer doin' it wrong".
Action Half-Life - <A HREF="http://distraction-mod.com" TARGET="_blank">Distrac
Re: Citizens Posted by Le Chief on Sun Aug 3rd 2008 at 6:13am
Le Chief
2605 posts
Posted 2008-08-03 6:13am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
:imwithstupid:

Yes, you should be able to Half-life in OpenGL, I think its highly likely that you have the incorrect or old drivers for your graphics card.
erbetal said:
Whats the difference between open-gl and software?
Well, the most important difference is that in Software mode, you can only have a maximum of 800 polygons on screen at any one time. This means that excess polygons won't be rendered and it will cause, if you have exceeded your limit at any one time, parts of the level to 'flicker' in and out of existence.

Software mode is also very pixelated (Like the original Doom and Quake games) Where as OpenGL is slightly blurred, which sounds like a bad thing but it really isn't.

There are also things like fog in the water in OpenGL and many of Spirit of Half-life's features won't work in any other mode than OpenGL.

Direct3D is almost the same as OpenGL, but its far less supported and tends not to work for some people.

But yeah... I need more media before I can give you my thoughts on your maps! :biggrin:
Aaron's Stuff
Re: Citizens Posted by tnkqwe on Fri Aug 8th 2008 at 5:34am
tnkqwe
560 posts
Posted 2008-08-08 5:34am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Hmmm...The areas from the second and third screen shot can be darker for a nice grave effect.
Never think about bad things!
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Citizen Arms