Killing a Tentacle?

Killing a Tentacle?

Re: Killing a Tentacle? Posted by [KKG] Jim on Tue Sep 2nd 2008 at 7:49pm
[KKG] Jim
7 posts
Posted 2008-09-02 7:49pm
7 posts 1 snarkmarks Registered: Sep 2nd 2008 Occupation: Student Location: England
My problem is that, I need a Tentacle to die, after a set explosion. By Tentacle I mean that big green thing that hears you when you run, I have already done all the explosion as a fuel pipe is going to blow up, but the tentacle never dies!

Is there a way that I can kill it like in the chapter Blast Pit or something but without the weird thing in the bottom of the pit? I have the magnitude of the explosion of the pipe (a func_breakable) at 1000, but I've tried making it a stupidly high amount, which didn't work. I thought that an aiscript might do something, but doesn't. I know the Tentacle has normally unlimited health, it does temporally die, going back into the ground for a couple of seconds, but I need it to die fully, never attacking or moving again, but also not just still in midair.

Thanks!
Re: Killing a Tentacle? Posted by Jinx on Wed Sep 3rd 2008 at 4:28am
Jinx
874 posts
Posted 2008-09-03 4:28am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
not sure offhand, but have you tried naming it and triggering it?

and can't some entities "killtarget"? though that might just make it disappear totally, instantly, rather than 'die'. some pyrotechnics and gibshooters could compensate for that, though ;)

Alternatively you could watch some hentai for ideas :wtf:
Re: Killing a Tentacle? Posted by [KKG] Jim on Wed Sep 3rd 2008 at 11:58am
[KKG] Jim
7 posts
Posted 2008-09-03 11:58am
7 posts 1 snarkmarks Registered: Sep 2nd 2008 Occupation: Student Location: England
Well, triggering it is funny but doesn't work and HL1 gets confused.

As for the killtarget, that would work, because the explosion actually makes the tentacle go away into its hole or whatever for a couple of secs, meaning perfect timing would show it going back in, and never coming back out :P then the gibshooters would work a treat as well. :D

Thanks for the help! I'll post with info if it works or not, I also intend on posting my map when done. So look out for it!
Re: Killing a Tentacle? Posted by [KKG] Jim on Wed Sep 3rd 2008 at 8:45pm
[KKG] Jim
7 posts
Posted 2008-09-03 8:45pm
7 posts 1 snarkmarks Registered: Sep 2nd 2008 Occupation: Student Location: England
(KKG) Jim said:
Thanks for the help! I'll post with info if it works or not, I also intend on posting my map when done. So look out for it!
It didn't work like it should have, nothing happened, I fixed other things, but this has truley stumped me, any more ideas? Is there a way I can move it to an empty room at the edge of the space allowed?