Re: map breaks engine
Posted by haymaker on
Thu Sep 18th 2008 at 1:50pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
Thanks Aaron, yeah I've tried all the tests I could think of...converting to dev tex's makes no difference, the only thing that works is eliminating at least 75% of those rings lol.
The HOM in the shot was taken without VRAD compile, but it does the same thing, except that during full compile VRAD took about 45 minutes on building visleafs. It was choking on something, so on that old compile log I looked and saw that max_map vertices was about 17%, as was brush count.
I'm gonna try hinting each ring-set off by itself, but I think this idea is toast for the comp because of how much of max_everything it uses.