Coding

Coding

Re: Coding Posted by tnkqwe on Sat Oct 11th 2008 at 11:18am
tnkqwe
560 posts
Posted 2008-10-11 11:18am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I am going to use Spirit 1.7/I have the code.
I want to put new monsters in Spirit:3 more tipes of gruns(they will be enemies) and 3 more tipes of slaves(they will enemies too)I want to code them,because I want they to be with diferent atack effects.
Re: Coding Posted by Crono on Sun Oct 12th 2008 at 12:38am
Crono
6628 posts
Posted 2008-10-12 12:38am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I haven't looked at the code or anything, but I imagine there's a slave and grunt class which you can extend, add your own weapons (or override the parent classes weapon definitions). From there, I imagine you need to alter the FGD, to ensure they link up appropriately.

I haven't done it before, but hopefully this can point you in the right direction.
Re: Coding Posted by tnkqwe on Fri Oct 17th 2008 at 7:34pm
tnkqwe
560 posts
Posted 2008-10-17 7:34pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I have made a copy of the slave code.I am editing the copy now.I have changed the perchased sounds...but what do really I have to do with the copy?
Never think about bad things!
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