I have absolutely NO ERRORS in my map no leaks no nothin' and when i go to play my map it closes on Initializing Game! I put a box around my whole map and still happened. I deleted all the entities, still got the problem. I deleted all the cut tool brushes and still...you guessed it, CRASHED. here is my compile data:
** Executing...
** Command: "c:\program files\steam\steamapps\*********\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\*********\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\*********\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (40501 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 139 texinfos to 77
Reduced 23 texdatas to 20 (585 bytes to 465)
Writing C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\*********\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\*********\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler.bsp
reading c:\program files\steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler.prt
81 portalclusters
192 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 2 visible clusters (0.00%)
Total clusters visible: 4863
Average clusters visible: 60
Building PAS...
Average clusters audible: 80
visdatasize:2425 compressed from 2592
writing c:\program files\steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\*********\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\*********\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler.bsp
374 faces
2 degenerate faces
15583 square feet [2243961.50 square inches]
0 displacements
0 square feet [0.00 square inches]
372 patches before subdivision
zero area child patch
1986 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 290873, max 382
transfer lists: 2.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(8890, 6259, 1626)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(1613, 843, 157)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(296, 108, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(57, 14, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(11, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 102/8192 1224/98304 ( 1.2%)
brushsides 1040/65536 8320/524288 ( 1.6%)
planes 1226/65536 24520/1310720 ( 1.9%)
vertexes 807/65536 9684/786432 ( 1.2%)
nodes 253/65536 8096/2097152 ( 0.4%)
texinfos 77/12288 5544/884736 ( 0.6%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 374/65536 20944/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 215/65536 12040/3670016 ( 0.3%)
leaves 256/65536 8192/2097152 ( 0.4%)
leaffaces 432/65536 864/131072 ( 0.7%)
leafbrushes 367/65536 734/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2699/512000 10796/2048000 ( 0.5%)
edges 1625/256000 6500/1024000 ( 0.6%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 43/32768 430/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 750/65536 1500/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 186884/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2425/16777216 ( 0.0%)
entdata [variable] 1981/393216 ( 0.5%)
LDR leaf ambient 256/65536 6144/1572864 ( 0.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/202 ( 0.5%)
pakfile [variable] 20860/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 40501/4194304 ( 1.0%)
Total Win32 BSP file data space used: 379201 bytes
Total triangle count: 1096
Writing c:\program files\steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2mp\mapsrc\Tyler.bsp" "c:\program files\steam\steamapps\*********\half-life 2 deathmatch\hl2mp\maps\Tyler.bsp"
And thats the end. (this looks like a cool smiley

) oh and there are ********* over my steam thing