Too Dark?

Too Dark?

Re: Too Dark? Posted by Sehnsucht on Fri Jan 9th 2009 at 12:56pm
Sehnsucht
12 posts
Posted 2009-01-09 12:56pm
12 posts 1 snarkmarks Registered: Dec 26th 2008
My display AND video card allow control over brightness, contrast and gamma. For the longest time I used the defaults on my video card and a "feels good to my eyes" setting on my display screen.

The project I have been working on appears to be too dark after I took the time to calibrate my display:

[img]http://quake2source.site88.net/q2s_warehouse_alpha013.jpg[/img]
[img]http://quake2source.site88.net/q2s_warehouse_alpha029-1.jpg[/img]
[img]http://quake2source.site88.net/q2s_warehouse_alpha029-2.jpg[/img]
[img]http://quake2source.site88.net/q2s_warehouse_alpha030.jpg[/img]


My basic question to all of you, is "does this seem too dark"?
Re: Too Dark? Posted by Le Chief on Fri Jan 9th 2009 at 1:36pm
Le Chief
2605 posts
Posted 2009-01-09 1:36pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Its certainly too dark for a multiplayer map imo. I imagine it would be pretty difficult to see the other players running around, try making some of those lights more bright, theres nothing wrong with a little contrast in your lightigng, that is bright areas and dark areas, but this is way too dark. :)
Aaron's Stuff
Re: Too Dark? Posted by G4MER on Fri Jan 9th 2009 at 3:04pm
G4MER
2460 posts
Posted 2009-01-09 3:04pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
THAT IS JUST FREAKING AWESOME! The stairs need to have some light for sure. That will add some much needed light to the level.. a few over heads or maybe a dropped flashlight or something amoung the boxes will also add mood lighting without taking away from the theme. Or make some small glow sticks and have them dropped here and there. Or maybe a plasma torch.
Re: Too Dark? Posted by Sehnsucht on Sun Jan 11th 2009 at 5:22am
Sehnsucht
12 posts
Posted 2009-01-11 5:22am
12 posts 1 snarkmarks Registered: Dec 26th 2008
Thanks guys. I have a new display now that I have calibrated and can now see exactly where the light should be. The lights are set to 200 intensity, have a max range of about 512 and fall off to 50% at 256. Should I boost the intensity to 400, or increase the range?

This is a remake of a map from an older game, and here is where the light should be:
User posted image
Re: Too Dark? Posted by G4MER on Sun Jan 11th 2009 at 5:47am
G4MER
2460 posts
Posted 2009-01-11 5:47am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I think its too bright now. It lost it allure and Doomesk feel. =(
Re: Too Dark? Posted by Le Chief on Sun Jan 11th 2009 at 5:55am
Le Chief
2605 posts
Posted 2009-01-11 5:55am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
I like that better. Sure the old version had a dark moody feel to it but it really isn't suitable for multiplayer.

I would just like to point out that while there is brightness variation in the lighting (well lit areas and slightly darker areas), you could certainly increase the contrast of this brightness variation (well lit areas and much darker areas) to add depth and retain the dark moody feel from the previous version in certain areas of your map such as a corner or a part of a hallway.

Anyway what game is this? Now that I can actually see the map I noticed there is a floating weapon.. is this the Unreal engine?
Aaron's Stuff
Re: Too Dark? Posted by Sehnsucht on Wed Jan 14th 2009 at 1:43am
Sehnsucht
12 posts
Posted 2009-01-14 1:43am
12 posts 1 snarkmarks Registered: Dec 26th 2008
The mod I am working on is a remake of Quake II for the Half-Life 2 engine. I am considering switching gears and remaking the maps for Quake 4 instead.