Re: Laser beams
Posted by Spazz on
Wed Sep 3rd 2003 at 10:25pm
Posted
2003-09-03 10:25pm
Spazz
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Aug 31st 2003
Occupation: full time student
Location: north carolina
I want to make a laser from one poing to another. How can i accomplish this
Re: Laser beams
Posted by Wild Card on
Wed Sep 3rd 2003 at 10:42pm
Posted
2003-09-03 10:42pm
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May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
I used to have a nice tutorial on that... :sad: Lep where did they go?
Ok, first question, do you want your lasers to move or not?
If they do not move, you will need 3 entities. 1 env_beam, and 2 info_targets. Place the info_targets 1 where the laser starts, the other where the laser ends. Place the env_beam whereever. In the info_target propreties, give them a name. Not the same name, something like lassta and lasend[color=white]. In the env_beam propreties, you can give it a name if you want it to be triggered, if not leave it blank. In the start entity and end entity values, put in the names of your info_targets. Put a life value of 0 seconds that way it will always be on. Tick the "start on" flag. Compile, and you will have a working laser.[/color]
Re: Laser beams
Posted by DocRock on
Thu Sep 4th 2003 at 1:34pm
DocRock
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Location: U S of A
You could also just use one env_laser and one info_target. Really don't need 2 info_targets. Just have the env_laser be at the point where ya want the laser to start instead of being anywhere and having to use 2 info_targets.
Gets the same effect..with one less entity.