[map] DM_PIFF

[map] DM_PIFF

Re: [map] DM_PIFF Posted by jonask on Tue Dec 7th 2004 at 12:25pm
jonask
2 posts
Posted 2004-12-07 12:25pm
jonask
member
2 posts 10 snarkmarks Registered: Dec 7th 2004 Occupation: Kickador Location: Norway
This is a a discussion topic for the map "DM_PIFF" by jonask which can be found here

Map description:

Piff, A small map for deathmatch pleasure =)

This is a small-medium sized map, good for less than 10 players.
It was originaly made for LAN play, but works good on the net too.
There is no special themeing, it's just made for fun.
There should be no technical problems with the map (except the ladders, i decided to screw them for now since they aren't essential for the gameplay).

Map screenshots:
Loading embedded content: Map #1367
Re: [map] DM_PIFF Posted by Yak_Fighter on Tue Dec 7th 2004 at 12:25pm
Yak_Fighter
1832 posts
Posted 2004-12-07 12:25pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
My first map was a big empty box that had a bunch of platforms and disproportioned buildings serving as the playing field. In fact it wouldn't surprise me one bit if every mapper's first map was basically the same, and I'm going to guess that this is jonask's first map. Please, don't release your first map. It's not going to be any good, and if you stick with mapping long enough you'll just be embarassed by it and how foolish you were back then.

The map is two opposing towers over water and a couple of ledges with varying heights. It's more than obvious that this is a newbie map, with inexplicable construction and layout designs, small misshapen towers with literally microscopic hallways leading to their tops, and just more random weirdness. The power of the Source engine is harnessed to create a couple of TV screens arranged around the arena that display different angles of the map. Not only do they have no reason for existing, but they are more than useless given how small the map is. There's really no reason to go into the weapon placement or texturing or any of that. This has 'first release that should never have been released' all over it. And as you can guess, there are a couple of servers with this in their rotation, much to my chagrin.

Verdict

You can only go up from here!
Re: [map] DM_PIFF Posted by Yak_Fighter on Tue Dec 7th 2004 at 12:25pm
Yak_Fighter
1832 posts
Posted 2004-12-07 12:25pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
My first map was a big empty box that had a bunch of platforms and disproportioned buildings serving as the playing field. In fact it wouldn't surprise me one bit if every mapper's first map was basically the same, and I'm going to guess that this is jonask's first map. Please, don't release your first map. It's not going to be any good, and if you stick with mapping long enough you'll just be embarassed by it and how foolish you were back then.

The map is two opposing towers over water and a couple of ledges with varying heights. It's more than obvious that this is a newbie map, with inexplicable construction and layout designs, small misshapen towers with literally microscopic hallways leading to their tops, and just more random weirdness. The power of the Source engine is harnessed to create a couple of TV screens arranged around the arena that display different angles of the map. Not only do they have no reason for existing, but they are more than useless given how small the map is. There's really no reason to go into the weapon placement or texturing or any of that. This has 'first release that should never have been released' all over it. And as you can guess, there are a couple of servers with this in their rotation, much to my chagrin.

Design

Gameplay

Verdict
You can only go up from here!

Pros
It's not a killbox

Design
It's a first map that has no business being played by other people
Re: [map] DM_PIFF Posted by Junkyard God on Tue Dec 7th 2004 at 1:50pm
Junkyard God
654 posts
Posted 2004-12-07 1:50pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Cool, this reminds me soo much of original hldm :D:D
Re: [map] DM_PIFF Posted by Renegatus on Tue Dec 7th 2004 at 5:06pm
Renegatus
57 posts
Posted 2004-12-07 5:06pm
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
It's nice! Kind of reminds me of a Pok?mon Arena. No offence!
Re: [map] DM_PIFF Posted by Neural Scan on Tue Dec 7th 2004 at 10:59pm
Neural Scan
150 posts
Posted 2004-12-07 10:59pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
Those TV's are interesting, do they point at the location of a powerful weapon or something? If so, that's an excellent idea. I'd like to see this map bigger, with more TV's showing important locations!
Re: [map] DM_PIFF Posted by parakeet on Thu Dec 9th 2004 at 8:48pm
parakeet
544 posts
Posted 2004-12-09 8:48pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
Nice tvs provide tactical advantges . maybe you should use the tut to create a throwable tv = P (jk) looks awesome. sounds like it has nice gameplay
Re: [map] DM_PIFF Posted by Combine on Wed Dec 15th 2004 at 11:19pm
Combine
4 posts
Posted 2004-12-15 11:19pm
Combine
member
4 posts 0 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
Are there enough physics objects?
Re: [map] DM_PIFF Posted by snw on Thu Dec 16th 2004 at 2:37pm
snw
2 posts
Posted 2004-12-16 2:37pm
snw
member
2 posts 10 snarkmarks Registered: Dec 16th 2004
Very cool!
Re: [map] DM_PIFF Posted by SVIN on Fri Jan 14th 2005 at 10:00pm
SVIN
52 posts
Posted 2005-01-14 10:00pm
SVIN
super banned
52 posts 15 snarkmarks Registered: Jan 10th 2005 Occupation: stockholm Location: sweden
Make this maps for cs.......death match isnt so fun..
Re: [map] DM_PIFF Posted by 417 on Sat May 7th 2005 at 7:42am
417
21 posts
Posted 2005-05-07 7:42am
417
member
21 posts 2 snarkmarks Registered: Mar 12th 2005 Occupation: Small Business Owner/Operator Location: USA
DM play on this map is fast paced and fun with only a few players (4-6). I like the camera effects a lot.

It has a few to many map console errors in it though and major issues if it gets a lot of people on it.