[map] Kobayashi Maru (ns_maru)

[map] Kobayashi Maru (ns_maru)

Re: [map] Kobayashi Maru (ns_maru) Posted by Degenatron on Mon Jan 24th 2005 at 3:30pm
Degenatron
64 posts
Posted 2005-01-24 3:30pm
64 posts 1336 snarkmarks Registered: Dec 7th 2004 Occupation: IT Professional Location: USA
This is a a discussion topic for the map "Kobayashi Maru (ns_maru)" by Degenatron which can be found here

Map description:

WARNING: Designed for Natural Selection Version 1.04 (may not work correctly on current version of NS)

Description: The TSA has recieved an Emergency Distress Beacon (EDB) from the cargo ship Kobayashi Maru. Acording to the ships log, the ship began to lose power in it's starboard engine and veared off coarse. Now both engines have stalled and the ship is adrift in Gamma-Hydra Section Ten. The ships security and bio-monitoring equipent has identified the presence of Kahraa bacteria, but that it is contained in the rear of the ship. Normally a ship this small and it's crew would simply be sacraficed, but TSA has ordered the ship recovered. The cryo units on the ship are still intact and the crew are still alive. TSA intellence believes the Kahraa were being smuggled aboard the ship by one of the crew. It is imparative that we regain control of that ship so that we can rescue and then interogate the crew.

Game Type: Marines vs. Aliens

Status: On hold Pending Natural Selection: Source

Mappers Note: This map started with a basic concept: Build the whole ship. It evolved into a different style of NS map all together. It was designed to be perfectly balanced between the two teams, allowing both to reach high-tech quickly and sustain it. In effect, the "no-win scenario", requiring creative strategy to break the dead-lock and win the game. Due to tweaks in Natural Selection I have no doubt that it it currently out of balance. When Natural Selection: Source is released, that will allow the map to continue to progress, grow much larger, and be balanced once again. Until then, this map is on hold and presented "as-is".

Map screenshots:
Loading embedded content: Map #1708
Re: [map] Kobayashi Maru (ns_maru) Posted by Degenatron on Mon Jan 24th 2005 at 3:31pm
Degenatron
64 posts
Posted 2005-01-24 3:31pm
64 posts 1336 snarkmarks Registered: Dec 7th 2004 Occupation: IT Professional Location: USA
There ya go. I found so old screens (beta 1) out on the web.

Warning: It won't look like this in-game. (Too dark in NS Ver 3 Beta 5)
Re: [map] Kobayashi Maru (ns_maru) Posted by Degenatron on Sun Apr 10th 2011 at 5:31pm
Degenatron
64 posts
Posted 2011-04-10 5:31pm
64 posts 1336 snarkmarks Registered: Dec 7th 2004 Occupation: IT Professional Location: USA
Updated Map profile with working mirror and thumbnails.

This map will likely become "Abandoned". I will give it a run-through in the latest (last?) version of NS1 and then make a determination of this projects viability.

I was extremely disappointed in the Unknown Worlds team for not doing a straight port of NS to the Source Engine. While I realize their goal is to become a profitable commercial entity, it still seemed like they abandoned their original fan-base to pursue those profits. A source conversion would have done wonders for the original game.

D-Gen