Re: [map] XdboxX
Posted by rs6 on
Thu Jan 27th 2005 at 10:41pm
Posted
2005-01-27 10:41pm
rs6
member
640 posts
94 snarkmarks
Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
Its a kill box, with invisible lights. AT LEAST its not full bright, i'll give you points for that.
Re: [map] XdboxX
Posted by Jezpuh on
Thu Jan 27th 2005 at 11:02pm
Posted
2005-01-27 11:02pm
Jezpuh
member
115 posts
32 snarkmarks
Registered:
Sep 16th 2004
Occupation: School
Location: Assen, Netherlands
There's no way this map is "wonderful". You could describe it as "awful", "horrible" and "obnoxious". First off, it's a huge open box. How could that be any fun? You tell me, because I sure as hell don't know. Did you even check the scales? I bet you didn't, but that doesn't matter, as it still would've been a horrible map even with correct scales. Also, what's up with the random props in the map? Were they meant for cover? It's not really working, if I may say. Maybe it's because, once again, your scales are insanely huge and there is no point at all the even try and seek cover as you'll only killed right away. In that case you may be right about the "instant action" part, but nevertheless, the map is still horrible.
I can only hope this map in an awfully good joke.
Re: [map] XdboxX
Posted by aonomus on
Thu Jan 27th 2005 at 11:12pm
Posted
2005-01-27 11:12pm
18 posts
2 snarkmarks
Registered:
Dec 26th 2004
How to make instant action, create two info_player_spawns facing each other infront of several func_tank_turrets, add 30 players and wait for people to hate the map.
Re: [map] XdboxX
Posted by Hench on
Fri Jan 28th 2005 at 1:07am
38 posts
64 snarkmarks
Registered:
Nov 11th 2003
Plz stop making killbox type maps..
Re: [map] XdboxX
Posted by omegaslayer on
Fri Jan 28th 2005 at 2:09am
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Tisk-tisk, You think its bad now, you should have seen what it was like a while ago........I say we start a protest against KILL BOXES