Re: [map] dm_lambdabunker_revis
Posted by dodge on
Fri Jan 28th 2005 at 10:41pm
Posted
2005-01-28 10:41pm
3 posts
70 snarkmarks
Registered:
Dec 15th 2004
Location: UK
Yes, I got the impression I had done something wrong.
You are right, I had selected all 6 sides of the cube when I created the wall displacements, instead of just the front side.
I?ll have another go at it.
If I can get the displacement right the file size will come down allowing me to add some more detail and more features.
No offence taken. Your points are helpful and valid.
Thanks.
Re: [map] dm_lambdabunker_revis
Posted by rs6 on
Fri Jan 28th 2005 at 11:04pm
Posted
2005-01-28 11:04pm
rs6
member
640 posts
94 snarkmarks
Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
Oh its based on the lambda complex from HL1. I was able to tell from teh screenshots alone which means its a good recreate.
Re: [map] dm_lambdabunker_revis
Posted by mike-o on
Sat Jan 29th 2005 at 3:24am
60 posts
6 snarkmarks
Registered:
Oct 18th 2004
Its decent, with some work it could be great. For the rocky second pic - use less of the models and create some of your own displacement geometry for those rocks.