Re: [map] DM_URBANES_v2
Posted by rs6 on
Thu Mar 17th 2005 at 10:38pm
Posted
2005-03-17 10:38pm
rs6
member
640 posts
94 snarkmarks
Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
Idk....but IMO it looks akward.
Re: [map] DM_URBANES_v2
Posted by mike-o on
Fri Mar 18th 2005 at 1:13am
60 posts
6 snarkmarks
Registered:
Oct 18th 2004
Its like a mix of 100 different themes that dont look good together
Re: [map] DM_URBANES_v2
Posted by satchmo on
Fri Mar 18th 2005 at 2:01am
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Lighting and texturing are both well done, but as forementioned, the incongruent themes makes this map appear strange to the players. The architecture is well-conceived as well.
Perhaps on your next map, stick to a single theme (using similar architectural components and textures) to make your map coherent as a whole.
Re: [map] DM_URBANES_v2
Posted by Orpheus on
Fri Mar 18th 2005 at 2:11am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Personally, i loved the un-theme style, i do that excessively myself so naturally i would. what i do not like is the connectivity. there is almost none. i saw some great architecture mixed in with intuitive ideas. i also saw some ideas that could be horribly monopolized.. all those hundreds of balls to pick from couldn't be conducive with good fragging.
this map could definitely have benefited from the snarkpit touch.
Re: [map] DM_URBANES_v2
Posted by Jezpuh on
Fri Mar 18th 2005 at 10:22pm
Posted
2005-03-18 10:22pm
Jezpuh
member
115 posts
32 snarkmarks
Registered:
Sep 16th 2004
Occupation: School
Location: Assen, Netherlands
Looks nice, but it would be better if it had a real theme, though. Also, pay more attention during your english classes.
Re: [map] DM_URBANES_v2
Posted by 417 on
Mon Jun 6th 2005 at 7:21pm
21 posts
2 snarkmarks
Registered:
Mar 12th 2005
Occupation: Small Business Owner/Operator
Location: USA
We ran this map on our server for a few weeks but it got way to laggy when people abused the combine balls so we had to remove it from our rotation.
The game play is somewhat decent. The design and feel of the map is okay.
Recommended Improvements:
I would dramitically lessen the amount combine balls people can use and address a few areas where there are high FPS issues due to physics.