Re: [map] DM Tannery
Posted by DrGlass on
Wed May 11th 2005 at 3:01am
DrGlass
member
1825 posts
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Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Is it even possible to get static props to reflect in the water?
the map is looking nice, good lighting
Re: [map] DM Tannery
Posted by Myrk- on
Fri Nov 4th 2005 at 10:59pm
Posted
2005-11-04 10:59pm
Myrk-
member
2299 posts
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Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Its based on our old house, the abandonned tannery outside thats now used by a childrens chair carpenter. It looks scabby, but its actually kind of weird and tranquil.
As lep said the layout is kinda awkward- each building curls round at about 7.5 degrees per straight section.