3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Interesting layout. What happens when someone falls down?
Your organic surfaces (the grass and rocks) could utilize the displacement surfaces more. From the screenshots the surfaces look rather flat.
Does the darkness get in the way of aiming?
Well... all nice things aside, this is an aim map and its... a rectangle. I'm more of a fan of real maps, but this map at least has the novel idea of an overhead route.
Re: [map] aim_mist
Posted by Forceflow on
Sat May 7th 2005 at 7:27am
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Indeed, you need some more displacement surfaces (especially the ceiling looks very flat)