[map] dm_storage_facility

[map] dm_storage_facility

Re: [map] dm_storage_facility Posted by cybox on Thu Dec 22nd 2005 at 9:14pm
cybox
3 posts
Posted 2005-12-22 9:14pm
cybox
member
3 posts 10 snarkmarks Registered: May 23rd 2005
This is a a discussion topic for the map "dm_storage_facility" by cybox which can be found here

Map description:

That's a conversion of my Halflife map "storage facility". Now It runs under the Source Engine, but with the original HL1-Textures. Those were taken from the "we've got Hostiles" original Part of HL1. It's a medium sized map for up to 12 player, I think. It is relatively simple and fast, so it should run fine even on slower machines. Have fun with it - Merry Christmas !

Map screenshots:
Loading embedded content: Map #2383
Re: [map] dm_storage_facility Posted by reaper47 on Thu Dec 22nd 2005 at 9:36pm
reaper47
2827 posts
Posted 2005-12-22 9:36pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I deeply respect HL1's textures but be prepared to get criticised for the low resolution/blurriness of them.

If you take the effort of porting the map you could try to replace those textures by HL2 ones. Especially considering the simple concrete theme.

One more thing though: I often think that HL1 map conversions loose a lot of their character with unreasoned texture replacements. Grey rocks where there were red ones in HL1, dark brickwalls where there were bright concrete textures ect. So to some extend I respect your decision to go with the original textures. But the low resolution really doesn't look appropriate today.

Anyways, Merry Christmas! :)
Re: [map] dm_storage_facility Posted by SuperCobra on Thu Dec 22nd 2005 at 11:23pm
SuperCobra
184 posts
Posted 2005-12-22 11:23pm
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
Isnt that HL1 not HL2? Because if it is HL2 it looks AWY too much like HL1
Re: [map] dm_storage_facility Posted by Addicted to Morphine on Fri Dec 23rd 2005 at 3:18am
Posted 2005-12-23 3:18am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
If you're gonna take the time to add displacements and decals you might as well just go ahead and update the textures too... unless you wanted to go for the trip down memory lane....
Re: [map] dm_storage_facility Posted by BlisTer on Fri Dec 23rd 2005 at 9:30am
BlisTer
801 posts
Posted 2005-12-23 9:30am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
I understand that you want to keep the original textures. you could however, to improve quality and make it feel more HL2, add bumpmaps and a little bit of specularity.
Re: [map] dm_storage_facility Posted by cybox on Fri Dec 23rd 2005 at 10:43am
cybox
3 posts
Posted 2005-12-23 10:43am
cybox
member
3 posts 10 snarkmarks Registered: May 23rd 2005
The goal was to keep HL1 look and feel. I tried to replace some textures as well, I even made a complete map with HL2 materials, but I wasn't satisfied with the result. Right now this map still has a lot of its old style, HL DM feeling, quite the thing.
Re: [map] dm_storage_facility Posted by Larred on Tue Jan 3rd 2006 at 1:57am
Larred
4 posts
Posted 2006-01-03 1:57am
Larred
member
4 posts 0 snarkmarks Registered: Mar 2nd 2005 Location: US
Cybox, it works Bro, I love the retro feel of it. I'll be (apparently) the lone voice in praise, so far anyway. Thanks for making it, I've hosted it and my clients like it...